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User:Leziad/Bodyshifter (3.5e Class)

18,967 bytes added, 17:11, 22 March 2016
Created page with "{{author |author_name=Leziad |date_created=22nd March 2016 |adopter= |date_adopted= |status=Almost Done |editing= |balance=Very High }} {{3.5e Class Data |summary=A bodyshift..."
{{author
|author_name=Leziad
|date_created=22nd March 2016
|adopter=
|date_adopted=
|status=Almost Done
|editing=
|balance=Very High
}}
{{3.5e Class Data
|summary=A bodyshifter is essentially a cross between a monk and a druid, shifting her body to her advantages.
|minlevel=1
|ability=Other
|progression=Other
|align=lg, ng, cg, ln, n, cn, le, ne, ce
}}

==Bodyshifter==

A bodyshifter is essentially a mix between the [[SRD:Druid|Druid]] and the [[SRD:Monk|Monk]], instead of casting spells and turning into animal the bodyshifter focus on only partially transforming her body. The bodyshifter use her own body to her best advantage, smashing her foes with powerful unarmed strikes and adapt to the situation by strategically shifting her body. The bodyshifter use a point allocation mechanic, she may invest points in powerful bodyshifts or in less powerful bodymorphs. However she may only have a single active bodyshift, but an unlimited amount of bodymorphs. Additionally bodymorphs can be easily allocated and re-allocated, while bodyshifts require a 10 minute meditation period.

===Making a Bodyshifter===

'''Abilities:''' The bodyshifter do not rely on any particular abilities for it class feature and receive ability scores bonuses to it physical ability scores. What ability scores are important depend on the character and it chosen role in the part.

'''Races:''' Any races may be bodyshifters.

'''Alignment:''' Any.

'''Starting Gold:''' As Fighter.

'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple.

{{3.5e Class Simple
|classname=Bodyshifter
|hitdie=12
|length=20
|bab=Moderate
|fort=Good
|ref=Good
|will=Good
|specialhead1= rowspan="2" {{!}} Unarmed<br>Damage {{!!}} rowspan="2" {{!}} AC<br>Bonus {{!!}} rowspan="2" {{!}} Shift<br>Points
|special1=[[#Bodyshift|Bodyshift]] (1), [[#Body Morph|Body Morph]], [[#Shapechanger|Shapechanger]] {{!!}} 1d6 {{!!}} +4 {{!!}} 2
|special2=[[#Bodyshift|Bodyshift]] (2), [[#Extend Limbs|Extend Limbs]] {{!!}} 1d6 {{!!}} +5 {{!!}} 3
|special3=[[#Efficient Physique|Efficient Physique]] (+1), [[#Variable Build|Variable Build]] {{!!}} 1d6 {{!!}} +5 {{!!}} 3
|special4=[[#Bodyshift|Bodyshift]] (3), [[#Morphic Reach|Morphic Reach]] {{!!}} 1d8 {{!!}} +6 {{!!}} 4
|special5=[[#Variable Adaptation|Variable Adaptation]] {{!!}} 1d8 {{!!}} +6 {{!!}} 4
|special6=[[#Efficient Physique|Efficient Physique]] (+2), [[#Mettle|Mettle]] {{!!}} 1d8 {{!!}} +7 {{!!}} 5
|special7=[[#Extend Limbs|Extend Limbs]] (40 ft.) {{!!}} 1d8 {{!!}} +7 {{!!}} 5
|special8=[[#Bodyshift|Bodyshift]] (4), [[#Morphic Reach|Improved Morphic Reach]] {{!!}} 1d10 {{!!}} +8 {{!!}} 6
|special9=[[#Efficient Physique|Efficient Physique]] (+3) {{!!}} 1d10 {{!!}} +8 {{!!}} 6
|special10=[[#Fortified Body|Fortified Body]] {{!!}} 1d10 {{!!}} +9 {{!!}} 7
|special11=[[#Extraordinary Shifts|Extraordinary Shifts]] {{!!}} 2d6 {{!!}} +9 {{!!}} 7
|special12=[[#Bodyshift|Bodyshift]] (5), [[#Efficient Physique|Efficient Physique]] (+4), [[#Extend Limbs|Extend Limbs]] (80 ft.) {{!!}} 2d6 {{!!}} +10 {{!!}} 8
|special13=[[#Biological Immortality|Biological Immortality]] {{!!}} 2d6 {{!!}} +10 {{!!}} 8
|special14=[[#Primordial Soup|Primordial Soup]] {{!!}} 2d6 {{!!}} +11 {{!!}} 9
|special15=[[#Efficient Physique|Efficient Physique]] (+5), [[#Variable Adaptation|Instantaneous Adaptation]] {{!!}} 2d6 {{!!}} +11 {{!!}} 9
|special16=[[#Bodyshift|Bodyshift]] (6), [[#Morphic Reach|Greater Morphic Reach]] {{!!}} 2d8 {{!!}} +12 {{!!}} 10
|special17=[[#Extend Limbs|Extend Limbs]] (160 ft.) {{!!}} 2d8 {{!!}} +12 {{!!}} 10
|special18=[[#Efficient Physique|Efficient Physique]] (+6) {{!!}} 2d8 {{!!}} +13 {{!!}} 11
|special19=[[#Biological Immortality|Improved Biological Immortality]] {{!!}} 2d8 {{!!}} +13 {{!!}} 11
|special20=[[#Bodyshift|Bodyshift]] (7), [[#Evershifting Chaos|Evershifting Chaos]] {{!!}} 2d10 {{!!}} +14 {{!!}} 12
|skillpoints=4
|skills=
Balance,
Bluff,
Climb,
Control Shape,
Craft,
Diplomacy,
Disguise,
Escape Artist,
Forgery,
Gather Information,
Handle Animal,
Heal,
Hide,
Intimidate,
Jump,
Knowledge,
Listen,
Move Silently,
Perform,
Profession,
Ride,
Search,
Sense Motive,
Spot,
Survival,
Swim,
Tumble}}

====Class Features====

All of the following are class features of the Bodyshifter.

'''Weapon and Armor Proficiency:''' A bodyshifter is proficient with all simple and martial weapon, all shields (except tower shields) but no armor.

'''{{Anchor|Shift Points}}:''' A bodyshifters possess a number of shift points she may invest between various [[#Bodyshift|Bodyshifts]] and [[#Bodymorph|bodymorphs]]. Her shift points are never expended instead they are invested between these abilities.

'''{{Anchor|AC Bonus}} {{Ex}}:''' A bodyshifter gain an armor bonus to AC equal to 4 + 1/2 Class level.

'''{{Anchor|Unarmed Strike}}:''' At 1st level, a bodyshifter gains [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]] as a bonus [[SRD:Feats|feat]]. A bodyshifter ’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a bodyshifter may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a bodyshifter striking unarmed. A bodyshifter may thus apply her full [[SRD:Strength|Strength]] bonus on [[SRD:Attack Damage|damage rolls]] for all her unarmed strikes.

Usually a bodyshifter ’s unarmed strikes deal lethal damage, but she can choose to deal [[SRD:Nonlethal Damage|nonlethal damage]] instead with no penalty on her [[SRD:Attack Roll|attack roll]]. She has the same choice to deal lethal or [[SRD:Nonlethal Damage|nonlethal damage]] while [[SRD:Grappling|grappling]].

A bodyshifter ’s [[SRD:Unarmed Strike|unarmed strike]] is treated both as a manufactured weapon and a [[SRD:Natural Weapon|natural weapon]] for the purpose of spells and effects that enhance or improve either manufactured weapons or [[SRD:Natural Weapon|natural weapons]].

A bodyshifter also deals more damage with her unarmed strikes than a normal person would, as shown on [[#Table: The Bodyshifter |Table: The Bodyshifter ]]. The unarmed damage on [[#Table: The Bodyshifter |Table: The Bodyshifter ]] is for Medium bodyshifter . A Small bodyshifter deals less damage than the amount given there with her unarmed attacks, while a Large bodyshifter deals more damage; see [[#Table: Bodyshifter Unarmed Damage by Size|Table: Bodyshifter Unarmed Damage by Size]].

{| class="zebra d20" cellspacing="0" cellpadding="0"
|-
|+ {{Anchor|Table: Bodyshifter Unarmed Damage by Size}}
|-
! Level || Fine || Diminutive || Tiny || Small || Medium || Large || Huge || Gargantuan || Colossal
|-
|1st–3rd || 1 || 1d2 || 1d3 || 1d4 || 1d6 || 1d8 || 2d6 || 3d6 || 4d6
|-
|4th–7th || 1d2 || 1d3 || 1d4 || 1d6 || 1d8 || 2d6 || 3d6 || 4d6 || 6d6
|-
|8th–11th || 1d3 || 1d4 || 1d6 || 1d8 || 1d10 || 2d8 || 3d8 || 4d8 || 6d8
|-
|12th–15th || 1d4 || 1d6 || 1d8 || 1d10 || 2d6 || 3d6 || 4d6 || 6d6 || 8d6
|-
|16th–19th || 1d6 || 1d8 || 1d10 || 2d6 || 2d8 || 3d8 || 4d8 || 6d8 || 8d8
|-
|20th || 1d8 || 1d10 || 2d6 || 2d8 || 2d10 || 4d8 || 6d8 || 8d8 || 12d8
|}
'''{{Anchor|Bodyshift}} {{Su}}:''' The main ability of the Bodyshifter, this ability allow the bodyshifter to radically transform her body. A bodyshifter may only have a single bodyshift active at any time, although she may switch between them as a swift action. The bodyshifter may invest shift points into her various bodyshifts, she allocate those points within a 10 minute meditation. She may only place as many point in a single body shift equal to one third of her class level (rounded up).

The bodyshifter start knowing a single bodyshift at 1st and learn another at 2nd level and 4th and each 4 levels thereafter, selecting them from the [[#List of Bodyshifts|list below]].

'''{{Anchor|Bodymorph}} {{Su}}:''' The bodyshifter also possess the ability to do minor alteration to her body, unlike bodyshifts she may have as many bodymoprhs active at the same time as she please. Acquiring a bodymorph require a move action, each bodymorph require a number of base shift points (number in the parentheses next to each individual entry) to be invested into them and some can be augmented further. Unlike a bodyshift, you may reallocate all points invested in a bodymorph as a move action. Much like bodyshift you may only invest a number of shift points in a single bodymorph equal to 1/3rd of your class levels, this include the initial investment.

Unlike bodyshifts, the bodyshifter know all body morph available to her from the start:

''{{Anchor|Big Hand}} (1):'' The bodyshifter gain the benefits of [[Oversized Grip (3.5e Feat)|Oversize Grip]] even if you do not meet the prerequisites, additionally you count as one size category larger for the purpose of dealing unarmed damage.

''{{Anchor|Big Head}} (1):'' The bodyshifter fall under the effect of [[Big Head Mode (3.5e Spell)|''big head mode'']].

''{{Anchor|Cosmetic Morph}} (1):'' The bodyshifter change her appearance radically, she may make cosmetic changes to herself within the limits of the [[SRD:Disguise Self|''disguise self'']] spells. The changes are a transmutation effect and is not fooled by [[SRD:True Seeing|true seeing]] or similar abilities. If the bodyshifter invest an additional point in this bodymoprh the limit of her transformation are now dictated by [[SRD:Alter Self|''alter self'']].

''{{Anchor|Fast Legs}} (1):'' The bodyshifter's base land speed increase by 10 feet, for each additionally points invested in this morph the speed increase double.

''{{Anchor|Flexible Spine}} (1):'' The bodyshifter gain the benefits of the [[Flexible (3.5e Feat)|Flecible]] feat even if she does not meet the prerequisites.

''{{Anchor|Merform}} (2):'' The bodyshifter fall under the effect of [[Merform (3.5e Spell)|''merform'']].

''{{Anchor|Regenerative Cells}} (1):'' The bodyshifter gain gain one third of her class level (rounded up) in [[Rapid Healing (3.5e Creature Ability)|rapid healing]], she also gain the ability to regrows her limbs within 3d6 minutes, re-attach them and survive headless. If she invest an additional point it become fast healing instead. If she invest two additional points it become [[True Immortal (3.5e Template)|pseudo-regeneration]].

''{{Anchor|Stunning Look}} (1):'' The bodyshifter gain the [[Too Hot (3.5e Trait)|Too Hot]] traits and the ability to use ''Fascinate'' as [[SRD:Bard|Bard]] of her level (DC 10 +1/2 HD + [[Charisma]] modifier) at will.

''{{Anchor|Suction Cups}} (2):'' The bodyshifter fall under the effect of [[SRD:Spider Climb|''spider climb'']].

''{{Anchor|Superstrong Legs}} (1):'' The bodyshifter gain a +20 bonus on [[SRD:Jump Skill|Jump]] checks, she add the distance she may use [[#Extend Limbs|Extend Limbs]] to the distance traveled with each jump.

'''{{Anchor|Shapechanger}} {{Ex}}:''' A 1st level bodyshifter gain the [[SRD:Shapechanger Subtype|shapechanger]] subtype.

'''{{Anchor|Extend Limbs}} {{Su}}:''' A 2nd level the bodyshifter has learned how to extend her limbs, this allow her to manipulate objects outside of her up to 20 feet outside of her reach. While she may manipulate objects (such as dragging a box or activating a level) she is unable to use this ability to attack or activate magic items. The distance she can extend her limbs double at 7th and each 5 level thereafter.

'''{{Anchor|Efficient Physique}} {{Ex}}:''' A 3rd level bodyshifter gain a +1 bonus to two of her physical ability scores, at 6th level and each 3 level thereafter may increase two again by 1. She may apply to increase to different ability scores each time.

'''{{Anchor|Variable Build}} {{Su}}:''' A 3rd level bodyshifter gain both ''powerful build'' and ''slight build'' as her form shift whenever it would be advantageous.

'''{{Anchor|Morphic Reach}} {{Ex}}:''' At 4th level and 8th and 16th level the formshifter's natural reach increase by 5'.

'''{{Anchor|Variable Adaptation}} {{Su}}:''' A 5th level the bodyshifter is capable of spontaneously adapt to her environment, growing gills underwater or a heatproof skin in a extremely hot environment. After staying 3 consecutive rounds in a particular environment she adapt to it as per [[SRD:Adapt Body|''adapt body'']]. Despite being able to adapt to almost anything she still may still need to breath and thus might still suffocate in airless environment.

At 15th level she adapt to her environment instantaneous.

'''{{Anchor|Mettle}} {{Ex}}:''' A 6th level bodyshifter gain the benefits of mettle as an hexblade<sup>[[Publication:Complete Warrior|CW]]</sup>, but only for fortitude saves.

'''{{Anchor|Fortified Body}} {{Ex}}:''' A 10th level bodyshifter has such a control over her body that she can shift her internal organs out of harm's way and control her immune system perfectly, she become immune to critical hit, diseases and poisons.

'''{{Anchor|Extraordinary Shifts}} {{Ex}}:''' A 11th level bodyshifter's supernatural class feature become extraordinary.

'''{{Anchor|Biological Immortality}} {{Ex}}:''' A 13th level bodyshifter become immortal, she may change her apparent age at will as a move action. She no longer suffer any penalties from aging and any penalty she previously suffered from are removed, she still accrue bonus from aging however. Additionally she become immune to ability damage, ability drain, [death]-effect and energy drain.

At 19th level when the bodyshifter dies, if her body is not damaged (as per [[SRD:Raise Dead|raise dead]]) she return to life 1d10 minutes after death with no level loss or other penalties. If her body is too damage she still decay into Primordial Soup.

'''{{Anchor|Primordial Soup}} {{Ex}}:''' When a 14th level bodyshifter dies, her body decay into a strange ooze-like soup within 1d4 days of death. The soup is treated as acid for all creatures, any creatures dying within becoming part of it. If it left to it own device for at least a year however the bodyshifter emerge from it with a new body identical to her old and the soup dissolve. The soup can be used as a focus for any resurrection spell, speeding up the process to 24 hours.

'''{{Anchor|Evershifting Chaos}} {{Ex}}:''' A 20th level bodyshifter may now use two bodyshifts at the same time instead of one.

===List of Bodyshifts===

'''{{Anchor|Dense Body}}:''' The bodyshifter become one size category smaller as per [[SRD:Reduce Person|''reduce person'']], however her weight do not change and she do not take a penalty to [[Strength]]. While in this bodyshift she gain DR 3/- and stability (as a [[SRD:Dwarf|dwarf]]).

''Augment:'' For each shift point the bodyshifter invest in this bodyshift the DR/- increase by 2 and she receive a +2 bonus to her [[Strength]].

'''{{Anchor|Elastic Body}}:''' The bodyshifter's body become extremely elastic and thus can be stretched far past it normal breaking points. The bodyshifter halves any source of bludgeoning damage dealt to her, minimize falling damage and her natural reach increase by 10 ft. She double the distance she can use [[#Extend Limbs|Extend Limbs]] over.

''Augment:'' If the bodyshifter spend 1 point she double the reach increase and the distance she can stretch her limbs, both triple if she invest 2 points, quadruple for 3 and so on.

'''{{Anchor|Feral Form}}:''' The bodyshifter gain a single [[Feral Strike (3.5e Variant Rule)|feral strike]] of her choice from the [[Mythic Beast (3.5e Race)|Mythic Beast]] list. The shift to a feral form grant additional abilities, she gain three abilities on the [http://www.d20pfsrd.com/magic/all-spells/b/beast-shape ''beast shape I''] list.

''Augment:'' For each shift points invested in this bodyshift, the bodyshifter may select an additional [[Feral Strike (3.5e Variant Rule)|feral strike]], also gaining access to the [[Mythic Beast Paragon (3.5e Racial Paragon Class)|Tail Feral Strike]]. If she invested three points the she may select four abilities from the [http://www.d20pfsrd.com/magic/all-spells/b/beast-shape ''beast shape II''], and if she invest four points she may select five abilities from the [http://www.d20pfsrd.com/magic/all-spells/b/beast-shape ''beast shape III''] list.

'''{{Anchor|Giant Size}}:''' The bodyshifter's size increase substantially growing a single size category, she gain the reach/space and all other characteristic from changing size, with the exception of the changes noted below.

''Augment:'' If the bodyshifter spend 2 shifting points she may increase one additionally size category larger and one additional size category for each points invested thereafter.

{| class="zebra d20"
|+ Size Changes
! Old Size || class="left" | New Size || Str || Dex || Con || Natural Armor || AC/Attack
|-
| Fine || class="left" | Diminutive || +2 || -2 || +2 || +1 || -4
|-
| Diminutive || class="left" | Tiny || +2 || -2 || +2 || +1 || -2
|-
| Tiny || class="left" | Small || +2 || -2 || +2 || +2 || -1
|-
| Small || class="left" | Medium || +2 || -2 || +2 || +2 || -1
|-
| Medium || class="left" | Large || +4 || -2 || +4 || +2 || -1
|-
| Large || class="left" | Huge || +4 || -2 || +4 || +2 || -1
|-
| Huge || class="left" | Gargantuan || +8 || -2 || +8 || +3 || -2
|-
| Gargantuan || class="left" | Colossal || +8 || -2 || +8 || +5 || -4
|-
| Colossal || class="left" | Titanic || +16 || -2 || +16 || +9 || -8
|}

'''{{Anchor|Tiny Size}}:''' This ability work like [[#Giant Size|Giant Size]] but instead of growing in size you are reduced (to a minimum of fine), the table is similarly reversed.

''Augment:'' As [[#Giant Size|Gaint Size]] but with size reduction instead of size increase.

'''{{Anchor|Winged Arms}}:''' The bodyshifter's arms turn into large wings, in this bodyshift she cannot use weapons with either of hands and any gauntlets and bracers she had meld into her form. However She has a fly speed equal to twice her base land speed with poor maneuverability, but can only fly up to her [[Constitution]] modifier rounds at a time (minimum 1), and must rest twice as long as they flew before attempting to fly again.

''Augment:'' If the bodyshifter invest a single shift point her maneuverability increase to average.

If she invest two points she may fly indefinitely without resting.

If she invest three points her wings become strong enough to replicate the effect of [[Gale Force (3.5e Spell)|''gale force'']] each 1d4 rounds and her maneuverability increase to good.

If she invest four points she gain the ability to use [[Wings of Thunder (3.5e Maneuver)|wings of thunder]] as stance.

If she invest five points she may use [[Gale Force (3.5e Spell)|''gale force'']] and [[Hurricane Disc (3.5e Spell)|''hurricane disc'']] each 1d4 rounds.

If she invest six points her fly speed triple and she may use [[Hurricane Force (3.5e Spell)|hurricane force]] reach 1d4 rounds.


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