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'''{{Anchor|Specialization}}:''' A magic-user needs to specialize. Choose two of the following:
:''{{Anchor|Combat Trained}}:'' Your magic-user base attack bonus progression improves by one step and you gain [[SRD:Combat Casting|Combat Casting]] as a bonus feat. This feature may be chosen a second time to grant a further improved base attack bonus progression as well as proficiency with a single weapon of your choice. This weapon does not interfere with your magic-user somatic spell components when held/wielded.
:''{{Anchor|Resistant}}:'' Choose either [[SRD:Saving Throw#Reflex|Reflex]] or [[SRD:Saving Throw#Fortitude|Fortitude]] to improve the save progression to "good". This feature may be chosen a second time to grant a good save progression to the other choice.
:''{{Anchor|Skill Focused}}:'' Choose 4 more skills as class skills. These skills are class skills for all your classes. Additionally, gain 4 more skill points per level of magic-user.
:''{{Anchor|Skill Master}}:'' Gain all skills as class skills. Gain [[Skill Trick Mastery (3.5e Feat)|Skill Trick Mastery]] as a bonus feat. You do not need to meet the prerequisites for this feat. Additionally, choose a number of skills equal to your primary casting ability score modifier. You may always "take 10" on these skills.
'''{{Anchor|Ignore Tradition}}:''' At 1st level, a magic-user gains [[Eschew Materials, Alternative (3.5e Feat)|Alternative Eschew Materials]] and [[Stolen Powers (3.5e Feat)|Stolen Powers]] as bonus feats.
'''{{Anchor|Minion}}:''' At 1st level, a magic-user gains a [[Swamp Hag (3.5e Class)/Minion|minion]].
minor shuffling
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|1st||class="left" | +0 || +0 || +0 || +2
| class="left" | [[#Ignore Tradition|Ignore Tradition]], [[#Minion|Minion]], [[#Spells|Spells]], [[#Spell Heightening|Spell Heightening]]
|4||1||—||—||—||—||—||—||—||—||—
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'''{{Anchor|Skills}}:''' A magic-user may use their primary casting ability modifier in place of [[SRD:Intelligence|Intelligence]] as the key ability for making [[SRD:Spellcraft Skill|Spellcraft]] skill checks.
'''{{Anchor|Spells}}:''' When you take your 1st level in magic-user you must select between arcane and divine spellcasting. The magic-user draws his spells from all full-casting class spell lists of the chosen type. He may pick spells from all available spell lists but has other restrictions (see below). A magic-user may cast a spell he knows so long as he has an appropriate slot available. Additionally, he chooses to use either his [[SRD:Intelligence|Intelligence]], [[SRD:Wisdom|Wisdom]] or [[SRD:Charisma|Charisma]] as his primary casting ability score.
:''Retraining Spells:'' A magic-user may flush a spell from himself permanently, freeing up the space it took, by meditating uninterrupted for 1 hour while taking no other actions.
'''{{Anchor|Specialization}}:''' A magic-user needs to specialize. Choose two of the following:
:''{{Anchor|Combat Trained}}:'' Your magic-user base attack bonus progression improves by one step and you gain [[SRD:Combat Casting|Combat Casting]] as a bonus feat. This feature may be chosen a second time to grant a further improved base attack bonus progression as well as proficiency with a single weapon of your choice. This weapon does not interfere with your magic-user somatic spell components when held/wielded.
:''{{Anchor|Resistant}}:'' Choose either [[SRD:Saving Throw#Reflex|Reflex]] or [[SRD:Saving Throw#Fortitude|Fortitude]] to improve the save progression to "good". This feature may be chosen a second time to grant a good save progression to the other choice.
:''{{Anchor|Skill Focused}}:'' Choose 4 more skills as class skills. These skills are class skills for all your classes. Additionally, gain 4 more skill points per level of magic-user.
:''{{Anchor|Skill Master}}:'' Gain all skills as class skills. Gain [[Skill Trick Mastery (3.5e Feat)|Skill Trick Mastery]] as a bonus feat. You do not need to meet the prerequisites for this feat. Additionally, choose a number of skills equal to your primary casting ability score modifier. You may always "take 10" on these skills.
'''{{Anchor|Ignore Tradition}}:''' At 1st level, a magic-user gains [[Eschew Materials, Alternative (3.5e Feat)|Alternative Eschew Materials]] and [[Stolen Powers (3.5e Feat)|Stolen Powers]] as bonus feats.
'''{{Anchor|Minion}}:''' At 1st level, a magic-user gains a [[Swamp Hag (3.5e Class)/Minion|minion]].
'''{{Anchor|Spell Heightening}}:''' At 1st level, a magic-user gains the [[SRD:Heighten Spell|Heighten Spell]] metamagic feat. When a magic-user heightens a spell by at least 1 spell level, that spell becomes uncapped for the purposes of linearly scaling effects based on caster level, allowing them to scale to the magic-user's current caster level.