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|xp=200 <!--Experience points for destroying-->
|qualities=
{{5e Ability|Hold Breath|While out of the water, the octopus can hold its breath for 1 hour.}}
{{5e Ability|Underwater Camouflage|The octopus has {{srd5lc|Advantage}} on {{SRD5|Dexterity}} (Stealth) checks made while underwater.}}
|actions=
{{5e Ability|Tentacles|''Melee Weapon Attack:'' +5 to hit, {{srd5lc|Reach}} 15 ft., one target. ''Hit:'' 10 (2d6+3) {{srd5lc|Bludgeoning}} damage. If the target is a creature, it is {{srd5lc|Grappled}} (escape {{SRD5|DC}}16). Until this grapple ends, the target is restrained{{srd5lc|Restrained}}, and the octopus can't use its tentacles on another target.}}
{{5e Ability|Ink Cloud ({{SRD5|Recharge}}s after a {{SRD5|Rest|Short or Long Rest}})|A 20-foot-radius {{srd5lc|Cloud}} of ink extends all around the octopus if it is underwater. The area is {{srd5lc|Heavily Obscured}} for 1 {{srd5lc|Minute}}, although a significant current can disperse the ink. After releasing the ink, the octopus can use the {{SRD5|Dash}} action as a {{srd5lc|Bonus Action}}.}}