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Meteologic Aport (3.5e Power)

2 bytes added, 06:26, 25 June 2017
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| Acidic Atmosphere || class="left" | The atmosphere is caustic, dealing 1d6 points of acid damage every minute. Creatures must make a DC 20 [[Fortitude]] save or be sickened while in the effect. A successful save negates the sicken effect for 1 minute, then they must make another saving throw.
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| Irradiated Atmosphere || class="left" | The atmosphere gives off radiation, illuminating the surroundings as if the entire area was lit by torchlight. Creatures must make a DC 20 [[Fortitude]] save or take 1 1d2 [[Con]] damage every minute. Creatures which are completely covered in robes or thicker materials only take the damage every 10 minutes.
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| Unearthly Cold || class="left" | Unprotected characters (those not dressed for cold weather or not using weather-resisting abilities such as ''[[SRD:Endure Elements|endure elements]]'') take 1d6 cold damage and 1d4 nonlethal once per minute. Protected characters take the damage every 10 minutes.

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