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Changes
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:Whenever a Goron is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Goron is treated as one size larger if doing so is advantageous to him.
A Goron is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Goron can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
* Hard-Rocked (ex): A Goron’s body is made up of really tough minerals, which can have its advantages. For one, they can eat rocks to fulfill their hunger, and they also have a +5 natural armour bonus. Their strong mineral bodies also grant them the ability to ignore 10 points of hardness whenever striking an object with their natural weapons.
* Rock and Roll (ex): A Goron can curl up into a ball and roll over the ground as a means of attack or quicker transportation. While curled up, a Goron gains a +4 shield bonus, losing any shield bonus he already possessed from objects, but keeping the bonus from magic items, spells and powers, and this bonus in fact stacks with that. He also gains a +4 bonus to Hide, but only when not moving.
:A Goron can roll over the ground while in ball form, and he has a movement speed of 10 ft while in ball form. If he makes a full-round action to move in a straight line, this movement speed increases to 20 ft. in the next round, and if he uses another full-round action to move in a straight line, his movement speed increases to 60 ft. on the round after that. The Goron must be moving into the same direction at all times, and may move 5 ft to the left or right for every 15 feet that he moves forward and still gain the movement speed increases. If the Goron moves more than 5 ft to the left or right per 15 feet that he moves forward, he will not gain the movement speed increases in the round after that.
:If a Goron hits a creature while rolling, treat it as a bull-rush attempt that allows no attack of opportunity and on which the Goron has a +4 bonus. On a successful attempt, the Goron may deal damage equal 2d6+1½ times the Goron’s Strength modifier. He deals another 1d6 damage for every 10 ft that he pushes the creature back.
* Truly Massive (ex): Because a Goron is so massive, they have a +4 bonus to resist bulrush and trip attempts, but they automatically fail all swim checks. A Goron also has two slam attacks that deal 1d6+Strength mod damage.
* LithivoreMaterial Man: Gorons gain nutrition by consuming certain Volcanic OreBecause a Goron is made out of minerals, commonly mined in the volcanic region in with they live. Gorons can still eat normal food as most other races donot need to breathe.
*Gorons have a +2 bonus on Craft checks related to metal and stone.
*Code of Honour: Gorons value honour, and they all adhere to a code that pretty much functions as the only universal law to them: