Goron (3.5e Race)
Rate this article |
Discuss this article
A race of strong but peaceful mountain-dwelling rock-eaters.
- +6 Strength, -4 Dexterity, +8 Constitution, -2 Intelligence, -2 Wisdom: Gorons are incredibly strong and tough; in fact, most adult Gorons are stronger than most of the other humanoids, orcs and minotaurs included. However, they are far from agile, and their senses are a little dull.
- Monstrous Humanoid (Earth)
- Medium: As a Medium creature, a Goron has no special bonuses or penalties due to its size.
- Goron base land speed is 20 feet: Gorons are quite slow on their feet.
- Fire Acclimated (ex): Gorons have fire resistance 15; they are accustomed to enduring high temperatures due to having lived in volcanic areas for as long as they can remember.
- Cold Vulnerability (ex): Because they are so acclimated to hot areas, Gorons are weak to cold and take 50% more damage from cold-based spells and effects.
- Powerful Build (ex): The physical stature of Gorons lets them function in many ways as if they were one size category larger.
- Whenever a Goron is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Goron is treated as one size larger if doing so is advantageous to him.
A Goron is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Goron can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
- Hard-Rocked (ex): A Goron’s body is made up of really tough minerals, which can have its advantages. For one, they can eat rocks to fulfill their hunger, and they also have a +5 natural armour bonus. Their strong mineral bodies also grant them the ability to ignore 10 points of hardness whenever striking an object with their natural weapons.
- Rock and Roll (ex): A Goron can curl up into a ball and roll over the ground as a means of attack or quicker transportation. While curled up, a Goron gains a +4 shield bonus, losing any shield bonus he already possessed from objects, but keeping the bonus from magic items, spells and powers, and this bonus in fact stacks with that. He also gains a +4 bonus to Hide, but only when not moving.
- A Goron can roll over the ground while in ball form, and he has a movement speed of 10 ft while in ball form. If he makes a full-round action to move in a straight line, this movement speed increases to 20 ft. in the next round, and if he uses another full-round action to move in a straight line, his movement speed increases to 60 ft. on the round after that. The Goron must be moving into the same direction at all times, and may move 5 ft to the left or right for every 15 feet that he moves forward and still gain the movement speed increases. If the Goron moves more than 5 ft to the left or right per 15 feet that he moves forward, he will not gain the movement speed increases in the round after that.
- If a Goron hits a creature while rolling, treat it as a bull-rush attempt that allows no attack of opportunity and on which the Goron has a +4 bonus. On a successful attempt, the Goron may deal damage equal 2d6+1½ times the Goron’s Strength modifier. He deals another 1d6 damage for every 10 ft that he pushes the creature back.
- Truly Massive (ex): Because a Goron is so massive, they have a +4 bonus to resist bulrush and trip attempts, but they automatically fail all swim checks. A Goron also has two slam attacks that deal 1d6+Strength mod damage.
- Material Man: Because a Goron is made out of minerals, they do not need to breathe.
- Gorons have a +2 bonus on Craft checks related to metal and stone.
- Code of Honour: Gorons value honour, and they all adhere to a code that pretty much functions as the only universal law to them:
- Brotherhood above all. Gorons address pretty much anyone they respect with ‘brother’, including all Gorons (minus the ones who broke the code) and friends, even if they are female.
- Agreements are forever. Gorons will never willingly break an agreement. Their word is binding, and when they promise something, they mean it.
- Fight like a man. Or a rock. Gorons do not flee in the face of danger.. While they do not welcome death as some insane bands of warriors sometimes claim, they do not shun it. They also fight honourably, without the use of underhanded tactics (although they will not prevent others from fighting dishonourably and might even take part in a dishonourable tactic if they can reason that it somehow does not break their code).
- Respect the stronger and the elder. Especially if they are both. Gorons respect those who are stronger than them and those who are older than them. They will always regard one who has defeated them in an honourable one-on-one fight (or wrestling match) as a ‘brother’.
- Automatic Languages: Common, Terran, Goron
- Bonus Languages: Aquan, Elven, Dwarven, Gnome, Goblin, Undercommon.
- Favored Class: Battledancer
- Level Adjustment: +3
- Effective Character Level: 4
|Author||Morpholomew Bark +|
|Effective Character Level||4 +|
|Favored Class||Battledancer +|
|Identifier||3.5e Race +|
|Level Adjustment||3 +|
|Racial Ability Adjustments||+6 Strength +, -4 Dexterity +, +8 Constitution +, -2 Intelligence + and -2 Wisdom +|
|Summary||A race of strong but peaceful mountain-dwelling rock-eaters. +|
|Type||Monstrous Humanoid +|