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'''{{Anchor|Frightful Presence}}:''' At 20th level, a Battle Juggernauts strength, durability and fighting prowess have become legendary. When the Battle Juggernaut draws his weapon, any opponents within 30 feet with less hit dice than the Battle Juggernaut must succeed on a will save (DC 20 + the Battle Juggernauts Charisma modifier) or become panicked for 4d6 rounds if they have 1/4 of the Battle Juggernauts hit dice or less, or frightened for 4d6 rounds if they have 1/2 the Battle Juggernauts hit dice or less, or shaken for 4d6 rounds if they have between 1/2 and up to the same hit dice as the Battle Juggernaut. Creatures with more hit dice than the Battle Juggernaut are not affected. Any foe that successfully resists the effect cannot be affected again by the same Battle Juggernauts frightful presence for 24 hours.
====Human Battle Juggernaut Starting Package==== '''Weapons:''' Bastard Sword. '''Skill Selection:''' Pick a number of skills equal to 2 + [[Int]] modifier. {| class="zebra d20"|-! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty|- class=| class="left" | Intimidate || 4 || Cha || —|- class=| class="left" | Sense Motive || 4 || Wis || —|} '''Feat:''' Exotic Weapon Proficiency (Bastard Sword) '''Bonus Feats:''' Weapon Focus (Bastard Sword) from class, and Improved Inniative for Human. '''Gear:''' Breastplate. '''Gold:''' 6d4 X 10. ===Epic Battle Juggernauts====
{| class="zebra d20"
'''{{Anchor|Epic Staredown}}:''' At 27th level the Battle Juggernaut has become a master of instilling fear in others. His bonus on using intimidate checks to demoralize opponents goes from +4 to +10 and the save of his frightful presence ability increases to 25 + the Battle Juggernauts Charisma modifier.
===Campaign Information===