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SRD5:Cleric

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{{ambiguous|term=SRD:Cleric}}
{{OGL Top5esrd}}
'''Cleric''' is a [[SRD5:Class|class]] in 5th edition and part of the [[SRD-OGL v5.1|SRD]].
|classname=Cleric
|hitdie=8
|armorprofs=[[SRD5:Armor#Light Armor|Light armor]], [[SRD5:Armor#{{srd5lc|Medium Armor|medium armor]] }} and [[SRD5:Armor#Armor Class{{srd5lc|shields]]Shield}}s|weaponprofs=[[SRD5:Simple Weapon#Simple Melee|Simple weaponsweapon]]s
|toolprofs=None
|saveprofs=Wisdom, Charisma
|skillnum=two
|skillprofs=History, Insight, Medicine, Persuasion, Religion
|equipment= * ''(a)'' a [[SRD5:Weapon#{{srd5lc|Mace|mace]] }} or ''(b)'' a [[SRD5:Weapon#{{srd5lc|Warhammer|warhammer]] }} (if [[SRD5:Weapon#Weapon_Proficiency{{srd5lc|proficient]]Proficient}}) * ''(a)'' [[SRD5:Armor#{{srd5lc|Scale Mail|scale mail]]}}, ''(b)'' [[SRD5:Armor#{{srd5lc|Leather Armor|leather armor]]}}, or ''(c)'' [[SRD5:Armor#{{srd5lc|Chain Mail|chain mail]] }} (if [[SRD5:Armor#Armor_Proficiency|proficient]])* ''(a)'' [[SRD5:Weapon#{{srd5lc|Light Crossbow, light|light crossbow]] }} and 20 [[SRD5:{{srd5lc|Bolt|bolt]]}}s or ''(b)'' any [[SRD5:Weapon#Simple Weapon|simple weapon]]* ''(a)'' a [[SRD5:Adventurer%27s_Gear#{{srd5lc|Priest.E2.80.99s_Pack|priest’s pack]] 's Pack}} or ''(b)'' an [[SRD5:Adventurer%27s_Gear#{{srd5lc|Explorer.E2.80.99s_Pack|explorer’s pack]] 's Pack}} * a [[SRD5:Armor#Shields|shield]] and a [[SRD5:Adventurer%27s_Gear#Holy_Symbol{{srd5lc|holy symbol]]Holy Symbol}}
}}
{{Spell Row |10|3|2}}
|feature2=[[#Channel Divinity|Channel Divinity]] (1/[[SRD5:{{srd5lc|Rest|rest]]}}), [[#Divine Domain|Divine Domain Feature]]feature
{{Spell Row |10|3|3}}
{{Spell Row |10|4|4|3}}
|feature5=[[#Destroy Undead|Destroy Undead]] ([[SRD5:Category:5e CR1/2 Monsters|CR]] 1/2]])
{{Spell Row |10|4|4|3|2}}
|feature6=[[#Channel Divinity|Channel Divinity]] (2/[[SRD5:Rest|rest]]), [[#Divine Domain|Divine Domain Feature]]feature
{{Spell Row |10|4|4|3|2}}
{{Spell Row |10|4|4|3|3|1}}
|feature8=[[#Ability Score Improvement|Ability Score Improvement]], Destroy Undead ([[SRD5:Monster#ChallengeCategory:5e CR 1 Monsters|CR 1]] 1), [[#Divine Domain|Divine Domain Feature]]feature
{{Spell Row |10|4|4|3|3|2}}
{{Spell Row |10|5|4|3|3|3|2}}
|feature11=[[#Destroy Undead|Destroy Undead]] ([[SRD5:Monster#Challenge5e Category:5e CR 2 Monsters|CR2]] 2)
{{Spell Row |10|5|4|3|3|3|2|1}}
|feature12=[[#Ability Score Improvement|Ability Score Improvement]]
{{Spell Row |10|5|4|3|3|3|2|1}}
{{Spell Row |10|5|4|3|3|3|2|1|1}}
|feature14=[[#Destroy Undead|Destroy Undead]] ([[SRD5:Monster#ChallengeCategory:5e CR 3 Monsters|CR3]] 3)
{{Spell Row |10|5|4|3|3|3|2|1|1}}
{{Spell Row |10|5|4|3|3|3|2|1|1|1}}
|feature16=[[#Ability Score Improvement|Ability Score Improvement]]Improvemnet
{{Spell Row |10|5|4|3|3|3|2|1|1|1}}
|feature17=[[#Destroy Undead|Destroy Undead]] ([[SRD5:Monster#ChallengeCategory:5e CR 4 Monsters|CR4]] 4), [[#Divine Domain|Divine Domain Feature]]
{{Spell Row |10|5|4|3|3|3|2|1|1|1|1}}
|feature18=[[#Channel Divinity|Channel Divinity]] (3/[[SRD5:Rest|rest]])
{{Spell Row |10|5|4|3|3|3|3|1|1|1|1}}
|feature19=[[#Ability Score Improvement|Ability Score Improvement]]
{{Spell Row |10|5|4|3|3|3|3|2|1|1|1}}
|feature20=[[#Divine Intervention Improvement|Divine Intervention Improvement]]improvement
{{Spell Row |10|5|4|3|3|3|3|2|1|1|1}}
===Spellcasting===
{{#set: Features=Spellcasting}}As a conduit for divine power, you can cast [[SRD5:Spells#Cleric Spellscleric {{srd5lc|cleric spells]]Spell}}s.
====Cantrips====
At 1st level, you know three cantrips {{srd5lc|Cantrip}}s of your choice from the [[SRD5:Spells#{{srd5lc|Cleric Spells|cleric spell]] Spell}} list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.
====Preparing and Casting Spells====
The Cleric table shows how many [[SRD5:{{srd5lc|Spell Slot|spell slot]]}}s you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the [[SRD5:{{srd5lc|Spell Level|spell’s level]] }} or higher. You regain all expended spell slots when you finish a [[SRD5:RestingLong Rest|long rest]].
You prepare the list of [[SRD5:Spells#Cleric Spells|cleric spells]] that are available for you to cast, choosing from the [[SRD5:Spells|cleric spell]] list. When you do so, choose a number of [[SRD5:Spells#Cleric Spells|cleric spells]] equal to your [[SRD5:Using_Ability_Scores#WisdomAbility Modifier|Wisdom modifier]] + your cleric level {{srd5lc|Level}} (minimum of one [[SRD5:Spells#Cleric Spells|spell]]). The [[SRD5:Spells#Cleric Spells|spell]]s spells must be of a level for which you have [[SRD5:Spells#Cleric Spells|spell]] slots.
For example, if you are a 3rd-level ­level cleric, you have four 1st-level ­level and two 2nd-level [[SRD5:Spells#Cleric Spells|­level spell]] slots. With a [[SRD5:Using_Ability_Scores|Wisdom]] of 16, your list of [[SRD5:{{srd5lc|Prepared Spell|prepared spells]] }}s can include six [[SRD5:Spells#Cleric Spells|spells]] of 1st or 2nd level, in any combination. If you prepare the 1st-level [[SRD5:Spells#Cleric Spells|­level spell]] ''[[SRD5:{{srd5lc|Cure Wounds|cure wounds]]}}'', you can cast it using a 1st-level ­level or 2nd-level ­level slot. Casting the [[SRD5:Spells#Cleric Spells|spell]] doesn’t remove it from your list of prepared [[SRD5:Spells#Cleric Spells|spells]].
You can change your list of prepared [[SRD5:Spells#Cleric Spells|spells]] when you finish a [[SRD5:Long Rest|long rest]]. Preparing a new list of [[SRD5:Spells#Cleric Spells|cleric spells]] requires time spent in prayer and meditation: at least 1 [[SRD5:{{srd5lc|Minute|minute]] }} per [[SRD5:Spell Level|spell level]] for each [[SRD5:Spells#Cleric Spells|spell]] on your list.
====Spellcasting Ability====
[[SRD5:Using_Ability_Scores#Wisdom|Wisdom]] is your spellcasting ability for your [[SRD5:Spells#Cleric Spells|cleric spells]]. The power of your [[SRD5:Spell|spells]] comes from your devotion to your deity. You use your [[SRD5:Using_Ability_Scores#Wisdom|Wisdom]] whenever a [[SRD5:Spells#Cleric Spells|cleric spell]] refers to your [[SRD5:{{srd5lc|Spellcasting#Spellcasting_Ability|spellcasting ability]]Ability}}. In addition, you use your [[SRD5:Ability Modifier|Wisdom modifier]] when setting the Spell [[SRD5:Spell Saving Throw|saving throw]] [[SRD5:DC|DC]] for a [[SRD5:Spells#Cleric Spells|cleric spell]] you cast and when making an attack roll with one.
'''[[SRD5:Spell Save DC|Spell save DC]]''' = 8 + your [[SRD5:Using_Ability_Scores#Proficiency_Bonus{{srd5lc|proficiency bonus]] Proficiency Bonus}} + your [[SRD5:Using_Ability _Scores#Wisdom|Wisdom modifier]]
'''[[SRD5:Spellcasting#Spellcasting_AbilitySpell Attack Modifier|Spell attack modifier]]''' = your [[SRD5:Using_Ability_Scores#Proficiency_Bonus|proficiency bonus]] + your [[SRD5:Using_Ability_Scores#Wisdom|Wisdom modifier]]
====Ritual Casting====
You can cast a [[SRD5:Spells#Cleric Spells|cleric spell]] as a [[SRD5:{{srd5lc|Ritual|ritual]] }} if that [[SRD5:Spells#Cleric Spells|spell]] has the [[SRD5:Ritual|ritual]] tag and you have the [[SRD5:Spells#Cleric Spells|spell]] prepared.
====Spellcasting Focus====
You can use a holy symbol (see “[[SRD5:#Equipment|Equipment]]”) as a [[SRD5:{{srd5lc|Spellcasting Focus|spellcasting focus]] }} for your [[SRD5:Spells#Cleric Spells|cleric spells]].
===Divine Domain===
{{#set: Features=Divine Domain}}Choose one [[SRD5:Divine Domain|domain ]] related to your deity, such as [[#Life Domain|Lifedeity]]. Each domain is detailed at the end of the class description, and each one provides examples of gods associated with it.  Your choice grants you [[#{{srd5lc|Domain Spell|domain spell]]}}s and other features when you choose it at 1st level. It also grants you additional ways to use [[#Channel Divinity|Channel Divinitychallen divinity]] when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.  ====Divine Domains===={{beyondsrd}}''The SRD lists only the {{SRD5|Life Domain}}. Below is a list of divine domains, official and unofficial.''<br />({{#ask: [[Category:5e Divine Domains]]|format=count}} official and unofficial bard colleges).{{#ask: [[Category:5e Divine Domains]]|?Features|?Summary|?Author=Source|mainlabel=Divine Domain|headers=plain|format=broadtable|class=zebra small leftall sortable|sep=,&ensp;|limit=500|default=None created yet! Why don't you add your own?}}
====Domain Spells====
{{alsosee-sect|term=Divine Domain#Divine Spells}}Each [[SRD5:Divine Domain|domain ]] has a list of spells {{srd5lc|Spell}}s — its [[#Domain Spell|domain spells]] — - that you gain at the cleric levels noted in the domain description. Once you gain a [[#Domain Spell|domain spell]], you always have it prepared, and it doesn’t doesn't count against the number of [[SRD5:Spells#Cleric Spells|spells]] you can prepare each day.  If you have a [[#Domain Spell|domain spell]] that doesn’t doesn't appear on the [[SRD5:Spells#{{srd5lc|Cleric Spells|cleric spell]] Spell}} list, the spell is nonetheless a [[SRD5:Spells#Cleric Spells|cleric spell]] for you.
===Channel Divinity==={{#set: Features=Channel Divinity}}At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical [[SRD5:Magic|magic]]al effects. You start with two such effects: [[#Channel divinityDivinity: Turn Undead|Turn Undead]] and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.
When you use your Channel Divinity, you choose which effect to create. You must then finish a [[SRD5:RestingShort Rest|short ]] or long rest]] to use your Channel Divinity again.
Some Channel Divinity effects require [[SRD5:Saving Throw|saving throws]]. When you use such an effect from this class, the DC equals your [[SRD5:Spells|cleric spell]] save DC.
Beginning at 6th level, you can use your Channel Divinity twice between [[SRD5:Resting|rests]], and beginning at 18th level, you can use it three times between [[SRD5:Resting|rests]]. When you finish a [[SRD5:Resting|short or long rest]], you regain your expended uses.
====Channel Divinity: Turn Undead====
As an [[SRD5:{{srd5lc|Action|action]]}}, you present your holy symbol and speak a prayer censuring the [[SRD5:{{srd5lc|Undead|undead]]}}. Each undead that can see or hear you within 30 feet of you must make a [[SRD5:Using_Ability_Scores#Wisdom|Wisdom]] [[SRD5:Saving Throw|saving throw]]. If the creature fails its [[SRD5:Saving Throw|saving throw]], it is ''turned'' for 1 minute or until it takes any damage.
A ''turned'' creature must spend its [[SRD5:{{srd5lc|Turn|turn]]}}s trying to [[SRD5:Movement|move]] as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take [[SRD5:{{srd5lc|Reaction|reaction]]}}s. For its action, it can use only the [[SRD5:Dash{{srd5lc|Dash]] }} action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the [[SRD5:Dodge{{srd5lc|Dodge]] }} action.
===Ability Score Improvement===
{{#set: Features=Ability Score Improvement}}When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one [[SRD5:{{srd5lc|Ability Score|ability score]] }} of your choice by 2, or you can increase two [[SRD5:Ability Score|ability scores]] of your choice by 1. As normal, you can’t increase an [[SRD5:Ability Score|ability score]] above 20 using this feature.
===Destroy Undead===
{{#set: Features=Destroy Undead}}Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly [[SRD5:{{srd5lc|Destroyed|destroyed]] }} if its [[SRD5:{{srd5lc|Challenge Rating|challenge rating]] }} is at or below a certain threshold, as shown in the Destroy Undead table.
{|class="zebra"
===Divine Intervention===
{{#set: Features=Devine Intervention}}Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.  Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll [[SRD5:Percentile Dice|percentile dice]]. If you roll a number equal to or lower than your cleric level, your deity intervenes. The [[SRD5:GM|GM]] chooses the nature of the intervention; the effect of any [[SRD5:Spells#Cleric Spells|cleric spell]] or cleric [[#Domain Spell|domain spells]] would be appropriate.  If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a [[SRD5:Resting|long rest]].  At 20th level, your call for <span id="Divine Intervention Improvement">intervention</span> succeeds automatically, no roll required. ==Divine Domains=====Life Domain===The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-­evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-­Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).  {|class="zebra"!colspan="2" style="font-size:12pt;"|Life Domain Spells|-!Cleric Level!Spells|-|1st|''[[SRD5:Bless|bless]], [[SRD5:Cure Wounds|cure wounds]]'' |-|3rd |''[[SRD5:Lesser Restoration|lesser restoration]], [[SRD5:Spiritual Weapon|spiritual weapon]]'' |-|5th |''[[SRD5:Beacon of Hope|beacon of hope]], [[SRD5:Revivify|revivify]]'' |-|7th |''[[SRD5:Death Ward|death ward]], [[SRD5:Guardian of Faith|guardian of faith]]'' |-|9th |''[[SRD5:Mass Cure Wounds|mass cure wounds]], [[SRD5:Raise Dead|raise dead]]'' |} ====Bonus Proficiency====When you choose this domain at 1st level, you gain proficiency with [[SRD5:Armor#Heavy Armor|heavy armor]]. ====Disciple of Life====Also starting at 1st level, your [[SRD5:Heal|heal]]ing spells are more effective. Whenever you use a spell of 1st level or higher to restore [[SRD5:Hit Point|hit point]]s to a creature, the creature regains additional hit points equal to 2 + the spell’s level.  ====Channel Divinity: Preserve Life====Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.  As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its [[SRD5:Hit Point Maximum|hit point maximum]]. You can’t use this feature on an undead or a [[SRD5:Construct|construct]].
====Blessed Healer====Beginning at 6th level, Imploring your deity’s aid requires you to use your action. Describe the healing spells assistance you cast on others heal you as wellseek, and roll {{srd5lc|Percentile Dice}}. When If you cast roll a spell of 1st level number equal to or higher that restores hit points to a creature other lower than youyour cleric level, you regain hit points equal to 2 + your deity intervenes. The {{SRD5|GM}} chooses the nature of the intervention; the spell’s leveleffect of any cleric spell or cleric domain spell would be appropriate.
====Divine Strike====At 8th levelIf your deity intervenes, you gain the ability to infuse your weapon strikes with divine energycan’t use this feature again for 7 days. Once on each of your turns when you hit a creature with a [[SRD5:Weapon Attack|weapon attack]]Otherwise, you can cause the attack to deal an extra 1d8 [[SRD5:Damage_and_Healing#Radiant|radiant]] damage to the target. When use it again after you reach 14th level, the extra damage increases to 2d8finish a long rest.
====Supreme Healing====Starting at 17th At 20th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible your call for each die. For exampleintervention succeeds automatically, instead of restoring 2d6 hit points to a creature, you restore 12. {{Other Official|===Other Domains===The following divine domains are included in the {{Pub|Player's Handbook (5e)}} and other copyrighted official sources, but are not part of the SRDno roll required.* Death Domain <ref name="dmg" />* Forge Domain <ref name="xan" />* Grave Domain <ref name="xan" />* Knowledge Domain <ref name="phb" />* Light Domain <ref name="phb" />* Nature Domain <ref name="phb" />* Tempest Domain <ref name="phb" />* Trickery Domain <ref name="phb" />* War Domain <ref name="phb" />}}
==Sources==
* [[SRD-OGL v5.1]] - 5th edition SRD/OGL document published Jan. 2016 by WotC
<references><ref name="dmg">{{Pub|Dungeon Master's Guide (5e)}}</ref><ref name="phb">{{Pub|Player's Handbook (5e)}}</ref><ref name="xan">{{Pub|Xanathar's Guide to Everything}}</ref></references>
{{5e SRD Class Footer}}
{{DEFAULTSORTKEY:Cleric 5e}}[[Category:Base Class|{{Title Only|{{BASEPAGENAME}}}} SRD5]][[Category:5e|{{Title Only|{{BASEPAGENAME}}}} SRD5]] [[Category:SRD5|{{Title Only|{{BASEPAGENAME}}}} SRD5]] [[Category:Class|{{Title Only|{{BASEPAGENAME}}}} SRD5]][[Category:SRD5 Classes|{{Title Only|{{BASEPAGENAME}}}} SRD5]]
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