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User:The-Marksman/Sandbox5

2,151 bytes added, 20:17, 15 May 2019
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{{author
|author_name=The-Marksman
|co-authors=Iskerbabble
|date_created=May 2019
|status=Complete
|balance=Rogue
}}
{| class="dragon monstats" cellspacing="0" cellpadding="0"
|+ style="font-size: larger; white-space: nowrap;" | Master Ki Transmutation
|-
| colspan="2" | [[Level::Saiyan Warrior Master]]; 5th, [[Level::Ki Warrior Master]]; 5th
|}
'''Requirements:''' Must already have [[Greater Ki Transmutation (3.5e Invocation)|Greater Ki Transmutation]].
{{#set:Summary=XXX}}
 
A user that takes this ability has learned to
 
The saving throw for this ability is separate from the saving throw for avoiding damage from the initial damage from the ki volley or beam blast. The saving throw if it was done by a ki volley is DC 10 + user's Dexterity modifier + 1/2 user's class level. The saving throw if it was done by a beam blast is DC 10 + user's Dexterity modifier + user's class level. Each time an opponent is effected by any one of these abilities, the next time the user attempts to use the same energy against them, their saving throw DC goes down by 1 for each time they have been effected with in the last 24 hours.
 
For example, Toma an 10th level Saiyan Warrior has taken this invocation and has Lesser Electrical Transmutation, and wants to use electricity damage against a water elemental. He then throws an electical ki volley at the elemental. He spends an extra 12 ki to infuse his ki volley for a total of 14 ki spent. His damage would be 1d10, all of which would be considered electricity damage, and deals an additional 3d6 electricity damage. Making this attack 1d10 + 3d6 and his opponent must make a Fortitude saving throw or be stunned for 1 round. Alternatively, if he also has Beam Blast, he can use the Beam Blast invocation and can spend an extra 12 ki to turn all of his beam blast damage into Electricity damage + his 3d6 bonus Electricity damage, and his opponent must also make a Fortitude saving throw or be stunned for 1 round.
 
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