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|date_created=May 2019
|status=Complete
|balance=RogueWizard
}}
{{#set:Summary=XXX}}
A user that takes this ability has learned to transform all their ki into their proficient element, shrouding themselves in it for both attacking and defending.
To use this ability a user spends a move action to spend and 20 ki and points to transform all of their ki into their proficient element , and 20 ki each round to maintainit. The user is shrouded with their element becoming completely immune to the chosen element as long as it is active. Anything that successfully makes a melee attack on against the user takes 4d6 elemental damage and must make a save based on the elements status effect(described below). The users fist is also empowered, and any unarmed attack the user makes gains 4d6 elemental damage and the opponent must make a save based on the elements status effect. Also, while in this form, any ki volley or beam blast made is considered to be 100% the proficient element gaining 4d6 elemental damage and elemental effect chance.The Any time an enemy makes an attack against the user with the same element as the shroud, the user also absorbs half of the damage of any attack made against him with the shrouded elementthat would normally be done as ki points. This only applies to attacks made by enemies, the user cannot absorb any attack made by any allies, nor can the user absorb neutral fire, ice or lightning, only attacks made by enemies using the element, such as a fireball or a fire enchanted sword.Also you can a user may only do use one element at a time even if you they are proficient with twomore than one. You CANNOT A user '''cannot''' do two or more elements at once.
In addition, any opponent struck by either a ki volley or a beam blast while the user is using Master ki transmutation invocation (20 ki points) must also make a saving throw or suffer one of the following conditions as well.
The saving throw for this ability is separate from the saving throw for avoiding damage from the initial damage from the ki volley or beam blast. The saving throw if it was done by a ki volley is DC 10 + user's Dexterity modifier + 1/2 user's class level. The saving throw if it was done by a beam blast is DC 10 + user's Dexterity modifier + user's class level. The saving throw for the shroud effect is DC 10 + Dex Mod + 1/2 user's class level Each time an opponent is effected by any one of these abilities, the next time the user attempts to use the same energy against them, their saving throw DC goes down by 1 for each time they have been effected with in the last 24 hours.
For example, Toma an 10th a 16th level Saiyan Warrior has taken this invocation and has Lesser Electrical Transmutation, and wants to use Lesser Frost Transmutation. As a move action Toma shrouds himself in electricity. Any creature that hits Toma must make a reflex save or take 4d6 electricity damage against a water elemental. He then throws When Toma hits with unarmed strikes, he deals an electical ki volley at the elementaladditional 4d6 electricity damage. He spends If an extra 12 ki enemy wizard uses ''[[SRD:Lightning Bolt|lightning bolt]]'' on Toma he is immune to infuse his ki volley for a total of 14 ki spent. His the damage would be 1d10, all of which would be considered electricity but the wizard still rolls for damagenormally anyways (10d6), and deals an additional 3d6 electricity the wizard would have dealt 40 damage. Making this attack 1d10 + 3d6 and his opponent must make a Fortitude saving throw or be stunned for 1 round. Alternatively, if Because he also has Beam Blast, his lightning shroud on he can use absorbs half of the Beam Blast invocation 40 points as ki, and can spend an extra 12 gains 20 ki to turn all of points into his beam blast damage into Electricity damage + ki pool. The next round the wizard uses ''[[SRD:Freezing Sphere|freezing sphere]]'' on Toma and Toma fails his 3d6 bonus Electricity damagesave. Even though Toma has Lesser Frost Transmutation, and hes not using his opponent must also make a Fortitude saving throw or be stunned for 1 roundfrost shroud, so he takes the full 15d6 frost damage.
{{:User:The-Marksman/NavBox}}