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:::::3rd level wizard uses ''[[SRD:Glitterdust|glitterdust]]'' and ends fight instantly. Barbarian who took this feat cries himself to sleep. 5th level wizard uses ''[[SRD: Deep Slumber|deep slumber]]'', barbarian starts questioning his choices in life. Fear/PhantKill at 7, Hold Monster at 9, flesh to stone at 11, finger of death at 13. Point is the wizard can end an encounter instantly at virtually any level without even going beyond what's in the SRD. This is not new, so unless your solution is to gut half the SRD then yes, there is a fair likelihood that combat only lasts 2-3 rounds. - [[User:ThunderGod Cid|TG Cid]] ([[User talk:ThunderGod Cid|talk]]) 20:20, 21 May 2019 (MDT)
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Wizard is by nature powerful. And even that power can be countered in your above examples by blind opponents (or those immune to vision related attacks), those immune to sleep (and mind-affecting affects), those immune or resistant to fear (and mindless), and those immune to polymorph. Thus for every powerful aspect of a wizard there is a counter that a GM can use. In fact most boss fights and those against armies of foes will have some creatures immune, especially to mind-effects.
That all being said, this is not a Wizard-level feat. This is High Balance, thus balanced to be like rogue. Thus in larger fights this is rated with similar capabilities as other High level feats.--Franken Kesey 20:34, 21 May 2019 (MDT)
== Balance ==