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Added rating.
The reason this was split up. At low level adding 1d6 HP healing per extra power point is quaint and far weaker than divine healing. However, with things like overchannel and empower power, or wild surge (with wildknives) the ability to augment these powers can become super powerful. Thus split up into four separate powers. This allows higher level healing which is still well below magical counterparts.--Franken Kesey 18:08, 30 June 2019 (MDT)
== Ratings ==
{{Rating |rater=Surgo
|rating=oppose
|reason=Hell no, now we're just getting even more schtick spreading. And multiple powers for doing the same thing? That's what augmentation is for.
}}
{{Rating |rater=The-Marksman
|rating=Like