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Talk:Biological Regeneration (3.5e Power)

12 bytes removed, 00:27, 1 July 2019
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The reason this was split up. At low level adding 1d6 HP healing per extra power point is quaint and far weaker than divine healing. However, with things like overchannel and empower power, or wild surge (with wildknives) the ability to augment these powers can become super powerful. Thus split up into four separate powers. This allows higher level healing which is still well below magical counterparts.--Franken Kesey 18:08, 30 June 2019 (MDT)
== Ratings ==
{{Rating |rater=The-Marksman
|rating=Like
|reason=Now that it is only egoist for SRD classes, down to d6 healing so that it doesn't equal magical equivalents, and cant be augmented, this is much better.
}}
{{Rating |rater=Surgo
|rating=oppose
|reason=Hell no, now we're just getting even more schtick spreading. And multiple powers for doing the same thing? That's what augmentation is for.
}}
{{Rating |rater=The-Marksman
|rating=Like
|reason=Now that it is only egoist for SRD classes, down to d6 healing so that it doesn't equal magical equivalents, and cant be augmented, this is much better.
}}
{{Rating |rater=Ghostwheel
|rating=oppose
|reason=No, no, no, no, no, no, no. Don't split up psionic powers into a myriad of skills. Psionic characters have fewer powers known that arcane or divine casters, and the latter (specifically good clerics) can cast these kinds of spells spontaneously. This goes strictly against theming. And having a spell that both cures and deals with status effects? Just no. Stop putting out material that isn't thought out and does not fit the system you're trying to force it into.
}}== Rating ==
7,432
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