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:::With regards to undead, technically some cells live well past brain death in humans. Not years, but weeks to months later (depending on the cell and how well the body was preserved). Further, the rot and decomposition of a body generally occurs due to natural bacteria living off the corpses dying and dead tissue. The bacteria is still alive. Thus not all corpses are fully dead immediately after. This is not suggesting thousands of year old mummies are any where near alive (every cell has been dead for millennia). But you start playing with that mummy and bring it to a party (which historically happened), dip it into some water and dissect it with non-sterile hands and your pathogens will start growing on the mummy. Eventually destroying it, but for a time the mummy will be partially alive (at least at a microscopic level).--Franken Kesey 19:33, 30 June 2019 (MDT)
===Psionic Healing Guidelines===
On page 57 of EPH they talk about the powers and disciplines more in depth, and under Psychometabolism it says:
{{underbar|Note on Psychometabolism powers|"Psychometabolism powers change the physical properties of some creature, thing, or condition. Representative powers include empathic transfer, fuse flesh and shadow body. For the purpose of transparency, psychometabolism powers are equivalent to powers of the transmutation school (thus creatures immune to transmutation spells are also immune to psychometabolism powers).
'''Healing:''' Psychometabolism powers of the healing subdiscipline can remove damage from creatures. However, psionic healing usually falls short of divine magical healing, in direct comparison. For instance, the empathic transfer power removes damage from the recipient and assigns it to the manifester, after which the manifester can use body adjustment to heal himself."}}
===Magic vs. Psionic Healing Comparison===
{| class="zebra d20"
|-
!rowspan="2" |Level||rowspan="2" |Name||rowspan="2" |Dice||colspan="4" |Healing<sup>1</sup>
|-
!10th||20th||Max||Max Slot/PP
|-
| class="center" colspan="7" | '''Magic Healing'''
|-
|2||Cure Moderate||2d8+1/spell casting level(max +10)||19||19||34||7
|-
|3||Cure Serious||3d8+1/spell casting level(max +15)||23.5||28.5||47||8
|-
|4||Cure Critical||4d8+1/spell casting level(max +20)||28||38||68||9
|-
|6||Heal||10/spell casting level(max 150)||100||150||150||6
|-
| class="center" colspan="7" | '''Psionic Healing'''
|-
|2||Body Adjustment<sup>2</sup>||1d12 +1d12/2 extra power points||26||58.5||108<!--9x12-->||19
|-
|2||Body Adjustment<sup>3</sup>||1d12 +1d12/2 extra power points||32.5||71.5||144<!--12x12-->||25
|-
|2||Biological Reconstruction||2d6 +1d6/3 extra power points||14||24.5||42<!--7x6-->||18
|-
| class="foot" colspan="7" |
#Average at 10th and 20th levels without feats. Max is at 20th level with empower and maximize feats. Max spell slot or PP cost.
#For a Psychic Warrior, Psion is less.
#For Wilder with wild surge.
|}
== Ratings ==