26,936
edits
Changes
Created page with "{{author |author_name=Leziad |date_created=22nd July 2019 |status=Finished |balance=Very High}} {{3.5e Feat |name=Nightmarish Illusion |types= |summary=You imbue your illusio..."
{{author
|author_name=Leziad
|date_created=22nd July 2019
|status=Finished
|balance=Very High}}
{{3.5e Feat
|name=Nightmarish Illusion
|types=
|summary=You imbue your illusion with terrible nightmares from
|prereqs=Oneiromancy<sup>[[Publication:Heroes of Horror|HoH]]</sup>
|fluff=A talented oneiromancer can make truly nightmarish construct with a little creativity.
|benefit=You may imbue the power of nightmare in your illusion, making them horrifying to behold. When you cast an illusion spell, you may charge it with nightmarish energy, if you do so you add the [Evil] descriptor to the spell.
The terrifying and alien nature of the illusion cause all creatures to become [[At Bay (3.5e Condition)|At Bay]] from the area of the illusion unless they disbelieve it. If the spell has no area and is a targeted effect, if the target or targets of the spell fail the [[Will]] save against the spell they take 2 points of [[Wisdom]] damage in addition to the normal effect of the spell. If the spell had no [[Will]] save the target is allowed one equal to the normal spell DC to negate the [[Wisdom]] damage.
If you use this spell on a ''phantasmal'' spell (such as [[SRD:Phantasmal Killer|''phantasmal killer'']]) it increase the DC of the [[Fortitude]] by 2 if the [[Will]] save is failed.
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
|normal=
|special=
}}
----
{{3.5e Feats Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Feat]]
{{Navboxes}}
|author_name=Leziad
|date_created=22nd July 2019
|status=Finished
|balance=Very High}}
{{3.5e Feat
|name=Nightmarish Illusion
|types=
|summary=You imbue your illusion with terrible nightmares from
|prereqs=Oneiromancy<sup>[[Publication:Heroes of Horror|HoH]]</sup>
|fluff=A talented oneiromancer can make truly nightmarish construct with a little creativity.
|benefit=You may imbue the power of nightmare in your illusion, making them horrifying to behold. When you cast an illusion spell, you may charge it with nightmarish energy, if you do so you add the [Evil] descriptor to the spell.
The terrifying and alien nature of the illusion cause all creatures to become [[At Bay (3.5e Condition)|At Bay]] from the area of the illusion unless they disbelieve it. If the spell has no area and is a targeted effect, if the target or targets of the spell fail the [[Will]] save against the spell they take 2 points of [[Wisdom]] damage in addition to the normal effect of the spell. If the spell had no [[Will]] save the target is allowed one equal to the normal spell DC to negate the [[Wisdom]] damage.
If you use this spell on a ''phantasmal'' spell (such as [[SRD:Phantasmal Killer|''phantasmal killer'']]) it increase the DC of the [[Fortitude]] by 2 if the [[Will]] save is failed.
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
|normal=
|special=
}}
----
{{3.5e Feats Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Feat]]
{{Navboxes}}