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'''Weapon and Armor Proficiency:''' A commando starts with proficiencies with all simple and martial weapons and with one exotic weapon of her choice. She is also proficient with all types of armor and shields.
'''{{Anchor|Cooperative Initiative}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' All allies (and the commando herself) within 30 feet of the commando gain a competence bonus on initiative equal to the commando's int modifier or half her commando level, whichever is higherlower, minimum of 1.
'''{{Anchor|Sudden Strike}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' As seen in [[Complete Adventurer|Complete Adventurer]].