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Aelyra (3.5e Sourcebook)/BC/SeaWitch

168 bytes removed, 19:32, 26 May 2021
Sea Witch
'''Class Skills ([[Skill Points::2]] + [[SRD:Intelligence|Int]] modifier per level)'''<br/>
[[Aelyra_(3.5e_Sourcebook)/Rules/Skills|Arcana]] ([[SRD:Intelligence|Int]]),
[[Aelyra_(3.5e_Sourcebook)/Rules/Skills|Deception]] ([[SRD:Charisma|Cha]]),
|}
'''{{Anchor|Spellcasting:}}''' Once between the time the sun sets, the sea witch may spend an hour preparing spells. At that time, all spell effects you have sustained with a duration less than Permanent end. You prepare 4 cantrips, and 6 7 spells up to the maximum highest tier the Sea Witch has access toyou can cast. To cast a prepared spell, you must expend a Spell Charge. The Sea Witch knows all spells on their get's Wisdom Modifier + Level spell listcharges per day. The Sea Witch’s Save DCs are 10 + 1/2 level + Charisma. You have a number of Spell Charges equal to your Wisdom Modifier plus your Sea Witch level. You may expend a Spell Charge to cast any of your prepared spells. Add your wisdom modifier to any damage or healing dealt by spells you cast, up to a maximum of your level.
'''Signature Spells<u>Cantrips:''' At each level</u>* Spark, you choose a signature spell from the spell tiers you can cast. Whenever you prepare spellsIce Bolt, your signature spells are added to your prepared spells list.Gust, Geyser, Curse of ???
<u>1st Tier</u><br/>*''CantripsBasic:''Spark[[/Spells|Cure Wounds]], [[SRD:Dispel Magic|Dispel Magic]], [[SRD:Locate Object|Locate Object]], [[/Spells|Sea Monster Form I]], Ice Bolt[[/Spells|Summon Sea Monster I]], Gust[[SRD:See Invisibility|See Invisibility]], Geyser[[/Spells|Blessing of the Sea]], [[SRD:Bestow Curse of ???|Bestow Curse]], [[SRD:Remove Curse|Remove Curse]]*''1st TierAdvanced:'' [[/Spells#Flood|Flood]], [[/Spells#Chameleon|Chameleon]], [[SRD:Lightning Bolt|Lightning Bolt]], [[SRD:Sleep|Sleep]], [[SRD:Hideous Laughter|Hideous Laughter]], [[SRD:Disguise Self|Disguise Self]], [[SRD:Cone of Cold|Cone of Cold]], [[SRD:Entangle|Entangle]], [[/Spells#Submerge|Submerge]], [[/Spells|Crushing Waves]], [[/Spells#Ink Cloud|Ink Cloud]], [[/Spells#Float|Float]], [[SRD:Endure Elements|Endure Elements]], [[SRD:Dispel Magic|Dispel Magic]], [[SRD:Fog Cloud|Fog Cloud]], [[SRD:Gust of Wind|Gust of Wind]], [[SRD:Charm Person|Charm Person]], [[/Spells|Blessing of the Sea]], [[SRD:Invisibility|Invisibility]], [[SRD:See Invisibility|See Invisibility]], [[/Spells|Sea Monster Form I]], [[<br/Spells|Summon Sea Monster I]]'' '''Metamagic:''' Each level, the Sea Witch chooses a Metamagic. Metamagics are abilities that augment your spellcasting in various ways.>
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