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Poltergeist (3.5e Spell)

2 bytes added, 23:22, 11 September 2021
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''Plates flew and chairs danced: the battleground suddendly became very chaotic.''
In the area you cast this spell strange phenomenons start to manifest: light objects fly in every direction, hitting a random creature in the area each turn. They inflict 1d4 of damage to the target, using your casting attribute's modifier as a bonus on the roll to hit. In addition to this, caster casters must make a [[Concentration]] check with DC 10 to cast spells or spell-like abilitesabilities. If they are hit by the flying object, increase the check's DC by the amount of damage they take.
You must maintain concentration on this spell with a standard action, meaning that if you are inside the spell's area you are subject to its effects. You may move the point of origin of the spell with a move action, up to 30 feet (9 meters) per round.

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