9,107
edits
Changes
m
no edit summary
|specialtype1=Ex
|specialtext2=They have a dominant claw which is bigger and stronger than the other one. This pincer can be used as a [[SRD:Sling|sling]] of their size and counts as both a sling and a [[Feral Strike (3.5e OtherVariant Rule)|feral strike]] for all purposes. Other than charging it with projectiles to throw, if underwater, it can be used with no ammunition, dealing [[Additional Elemental Damage (3.5e Other)|Water]] damage.
|special2=Pincer Gun
|specialtype2=Ex
====Feats====
* [[Molted Giant (3.5e Feat)|Molted Giant]]: Req.: 1st level only, at least middle age. Lucky shrimples, due to age, resources or environment, may grow to enormous size when molting. They gain the [[Powerful Build (3.5e Feat)|Powerful Build]] feat and feature, a +2 to Constitution, but have a -1 to initiative. By taking this feat, they ignore any penalty and bonus to ability score they would gain from age, and start accruing them as one step lower when they reach old age.
===Alternate Racial Features===
* ''Bubble Shield:''Once per hour, as a move action, they can produce bubbles on their body. For the next minute they gain Resistance to Fire up to their HD, Soell Dampening against Fire spells equal to 1 + 1 per each 5 levels. This Fire Resistance lowers by one per each point of fire damage it prevents, and immediately stops after having received the same amount. This racial trait substitutes Tight zcaclse
* ''Climbing Crustacean:'' Having been born on land for generations, some shrimples have forgone their aquatic adaptations and instead have learned how to climb efficiently. They gain a climb speed of 30 feet. This racial trait substitutes their swim speed and the Amphibious trait.
* ''Crabhammer:'' Crabhammer shrimples have an oversized claw instead of their usual pincer gun. This grants them the benefit of treating their unarmed attack with the claw as if they were a size larger. They also invert their Strength penalty with the Dexterity bonus. This racial trait substitutes Pincer Gun and alters their ability score bonus and penalty.
* ''Hermit Shell:'' These Self-sufficient and sturdy, these shrimples have a shell that they inhabit and which acts as a sort of armor for them (bypassing their Monstrous Body's limitations). It provides a +1 armor bonus, with +1 maximum Dexterity, -1 penalty and 5% arcane spell chance of failure. This shell is not natural armor and counts as both a masterwork armor and masterwork clothes, but may be enhanced only as one of them and the choice is final. It requires no proficiency. This shell occupies the same space on the body as a suit of armor or a robe, and thus a shrimple cannot wear armor or magic robes while wearing it. Shrimples' shells can be enchanted just as armor can be, and as clothes. The character must be present for the entire time it takes to enchant it. They can take warforged only feats which augment or alter their hermit shell, but this may make it work as an armor only. This trait substitutes the Shrimp Dash trait.
<!--===Vital Statistics===