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Changes
m
Added a note about if Open Lock isn't being used, to use its replacement.
|skill14=Any portal opened with the Master Key will allow those who pass through to [[SRD:Teleport|teleport]] to any destination door that the Doorman visualizes, functioning much like Ring Gates with no limit on range or weight so long as they exit through a doorway. If no doorway is available to exit through then treat it as a False Destination on the teleport table. If this door is opened without the Master Key, then it again functions only as a mundane door. The effect ends after 2d6 rounds, or when the door closes, whichever occurs first.
|skill19=Portals opened with the Master Key now may be used to [[SRD:Plane_Shift|plane shift]] to a random door on the intended plane, again functioning much like Ring Gates with no limit on range or weight so long as they exit through a random doorway within 5 to 500 miles of the intended destination. If no door exists within that range then the attempt fails and door behaves as if it was opened without the Master Key.
If using a skill system that combines Open Lock with another skill such as Disable Device, then use that skill as the keyed skill for Doorman.
}}