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To fix these issues, we have the following variant:
The casting times of [[SRD:Spells|spells]] (and other spell-like effects such as [[SRD:Powers|psionic powers]]) are lengthened to [[SRD:Casting_Time_(Spell_Descriptor)|one round]], casting beginning at the start of the caster's turn and ending at the beginning of their next turn. [[SRD:Spells|Spells]] that normally take a [[SRD:Swift Actions|swift action]] to cast (including [[SRD:Quicken Spell|Quickened]] spells) now take a [[SRD:Standard Actions|standard action]] to cast. [[SRD:Immediate Actions|Immediate action]] [[SRD:Spells|spells]] may still be cast out of turn, but "use up" the caster's [[SRD:Standard Actions|standard action]] on the following round. The caster may designate their [[SRD:Aiming_a_Spell_(Spell_Descriptor)#Target_or_Targets|target]] either when they begin casting (good for [[SRD:Range_(Spell_Descriptor)#Touch|touch spells]], for example) or when they complete the spell (better in the case of [[Spell_Target#Burst.2C_Emanation.2C_or_Spread|area-affecting spells]]). Alternatively, (in case all targets move out of range for example,) they may instead choose to cancel the casting of the spell at the last moment as a free action and are treated as though they hadn't tried to cast it for the purposes of spells per day.
There are two primary exceptions to this rule, [[SRD:Spells|spells]] from the [[SRD:Healing_Subschool|Conjuration (Healing)]] school, and [[SRD:Spells|spells]] with an [[SRD:Duration_(Spell_Descriptor)#Instantaneous|Instantaneous duration]] whose main purpose is damage. (The second is primarily decided by the DM, but a good guideline is a [[SRD:Spells|spell]] that deals damage is one whose dice of damage at the minimum [[SRD:Casting_Spells#Caster_Level|caster level]] equal or exceed one's caster level. Examples include [[SRD:Scorching Ray|Scorching Ray]], [[SRD:Fireball|Fireball]], [[SRD:Cone of Cold|Cone of Cold]], and the like.)