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SRD5:Water Elemental

532 bytes added, 00:07, 2 February 2024
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{{edition|Water Elemental}}
{{5esrd}}
'''a.k.a. Common Water Elemental'''
{{5e Monster
|name=Water Elemental <!--Creature Name-->|sorttext=Elemental WaterCommon|refs={{SRD5ref}} <ref name="mm5.123">{{Cite Pub|Monster Manual (5e)|pages=123}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="hab">Note: Habitat is not part of the [[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
|size=Large <!--Medium, Large, etc.-->
|type=Elemental <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|perception=10 <!--Passive Perception bonus; +5-->
|languages=Aquan <!--Common, Goblin, None, etc.-->
|habitat=Coastal, Swamp, Underwater
|plane=Plane of Water
|cr=5 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|canon=true
|qualities=
{{5e Ability|Water Form|The elemental can enter a hostile creature's space ad stop there. It can move through a space as narrow as 1 inch wide without squeezing.}}
{{5e Ability|Freezefeature1=Water Form|If the flimit1=|fdesc1=The elemental takes {{srd5lc|Cold}} damage, it partially freezes; its speed is reduced by 20 feet until the end of its next {{srd5lc|Turn}}can enter a hostile creature's space ad stop there. It can move through a space as narrow as 1 inch wide without squeezing.}}
|actionsfeature2=Freeze|flimit2=|fdesc2=If the elemental takes {{5e Abilitysrd5lc|MultiattackCold}} damage, it partially freezes; its speed is reduced by 20 feet until the end of its next {{srd5lc|The elemental makes two slam attacks.Turn}}.
{{5e Ability|Touchaction1=Multiattack|''{{SRD5alimit1=|Melee Weapon Attack}}:'' +7 to hit, reach 5 ftadesc1=The elemental makes two slam attacks., one target. ''Hit:'' 13 (2d8+4) {{srd5lc|Bludgeoning}} damage.}}
|action2=Touch|alimit2=|adesc2=''{{5e AbilitySRD5|Melee Weapon Attack}}:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 13 (2d8+4) {{srd5lc|Bludgeoning}} damage. |action3=Whelm|limitalimit3={{SRD5|Recharge}} 4-6|adesc3=Each creature in the elemental’s space must make a {{SRD5|DC}} 15 {{SRD5|Strength}} {{srd5lc|Saving Throw}}. On a failure, a target takes 13 (2d8+4) bludgeoning damage. If it is {{SRD5|Large}} or smaller, it is also {{srd5lc|Grappled}} (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental’s space. The elemental can grapple one Large creature or up to two {{SRD5|Medium}} or smaller creatures at one time. At the start of each of the elemental’s turns, each target grappled by it takes 13 (2d8+4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an {{srd5lc|Action}} to make a DC 14 Strength check and succeeding.}}
}}
{{SRD5end}}
'''Unofficial Descripiton:''' Most common form of {{5ep|Water Elemental}}.
==Sourcesand Notes==* <references />[[SRD-OGL v5.1Category:SRD5 Monsters]]
{{SRD5 5e Footer|MonsterWater Elemental|OGL}}[[Category:SRD5 Monsters]]
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