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added favor and a comment
:Agreed, but penalty + double str like it is now isn't bad. Since it's most likely to see use in high Str builds anyway, and it's something like min 14 points (Str 20, lowballing it here) on a touch attack as a consolation prize... I think it's fine for rogue now.
::The current wording kinda bugs me a bit. Do you think this sounds better:
::"When making a [[SRD:Power Attack|Power Attack]] for at least a -4 penalty to attack, and that attack misses but would have otherwise hit the target's [[SRD:Touch Attack|touch AC]], you deal non-lethal damage equal to the attack penalty from [[SRD:Power Attack|Power Attack]] plus twice your [[SRD:Strength|Strength]] bonus."
::The mention of "[[SRD:Strength|Strength]] modifier" was switched to "[[SRD:Strength|Strength]] bonus" for the purpose of: the feat is unusable without that [[SRD:Strength|Str]] 15 prerequisite. Anyone think it sounds better this way?
::As a side note, I added in all the prerequisites (as this feat has [[Strong Grip (3.5e Feat)|Strong Grip]] as a prerequisite, which has it's own prerequisites, and for clarity, should be listed here as well). --[[User:Ganteka Future|Ganteka Future]] 02:50, December 18, 2009 (UTC)
==Favor==
{{RC Favor |rater=Tarkisflux |points=2 |reason=If you're going to go auto-attack something, you may as well make each roll count. Like this does. If you hit, they hurt. If you miss by a little, you still tire them out. If you miss by a lot you've actually wasted a roll, but this makes this much less common and helps those often useless iterative attacks contribute more without boosting your attack numbers. Which I rather appreciate.}}
{{RC Favor
|rater=Ganteka Future
|points=1
|reason=A good feat. A nice game mechanic. While I would be nitpicking to hold it back because of formatting/spelling, the wording is awkward. With that, it should be a solid addition for a burley dude to have.
}}