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→Making a Gemcaster
Gemcasters are one of the most useful if rare mages you can have in your party. Their ability to cast an unlimited number of spells each day is their best advantage, though their inability to wear armor and low life makes them easy to take out with both bows and swords.
'''Abilities:''' Intelligence is the most important attribute for a Gemcaster to determine his spells strength, and dexterity for AC since they aren't trained in any proficient with much armor. Constitution can help balance out their low life too. Charisma is an ideal sink attribute since it is the least used on the list. Gemcasters get their spells from the [[SRD:Sorcerer/Wizard Spell List]].
'''Races:''' Gnomes are the most likely race to find a Gemcaster in, though Humans and Half-elves would be just as common.
====Class Features====
'''Weapon and Armor Proficiency:''' A adventurer Gemcaster is proficient with all [[SRD:Simple Weapon Proficiency|simple weapons]], but not with shields and only [[SRD:Padded Armor]] and [[SRD:Leather Armor]], and can wear either without spell failure or armorpenalties.
'''Gems''' A Gemcaster starts with 1d3 + [[SRD:Intelligence|Intelligence]] modifier gems. Color can be decided by rolling 1d10 with the colors equalling the number. All gems afterward must be purchased or found in dungeons/on quests. Spells must be stored in gems of equal or greater level. Gem levels are associated to their color, as shown on the Gem Level table.
|+Table: Gem Level
|-
! rowspan="21" | School Gem Level || colspan="10" | Gem Alignment|- {{#vardefine:odd|0}}! Enhancing Color
|- class="{{Odd-Even|{{#var:odd}}}}"
| Cantrip/0 || Yellow