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===Making a Darkblade===
Whiel they are almost unparreled unparalleled in dark areas, a Darkblade in sunlight is weakened by it.
'''Abilities:''' Strength, Constitution, and Wisdom are the three most important.
'''Races:''' Few byond beyond drow would take this raceclass, but there are Darkblades in every race.
'''Alignment:''' Any, but ussaly usually non-lawful
'''Starting Gold:''' 5d4 times 10 gp
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<div>{{Anchor|Table: The DarkbladesDarkblade}}</div>
Hit Die: d8
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All of the following are class features of the Darkblade.
'''Weapon and Armor Proficiency:''' Proficient in all simple and marital martial weapons, as well as medium and light armor. They are not, however, proficient with shields.
'''Shadow Affinity:''' Shadows seem to meld around the Darkblade, giving him +1 to hideHide.
'''Low-light Vision:''' Because of the Darkblade's connection to shadows, he is able to see in the less illumanation illumination better. Treat as a Elf's low-light vison.
'''Weakness to Sunlight:''' When in bright areas of illumanationillumination, a darkblade cannot mannifest manifest his full powers. Due to this he recives a -4 penty to all skill checks. This penety lowers by 1 at every 5th level (5,10,15,20).
'''Shadowmark:''' This power allows that Darkblade to mark any of his objects with a mark unique to him. This mark will always be apparent to him. He may mark any number of objects that he believes truly belongs to him equal to his Con. ModConstitution modifier.
'''Hardened Shadows:'''By sacrficing sacrificing a [[SRD:Move Actions|move action]], the Darkblade may cause the shadows around him to harden as if armor. This gives him a +1 to to all three ACs. At 10 it gose up to +2, 15 is +3, and 20 is +5.
'''Shadowcall:''' By using this power, a Darkblade my call any object that is up to 1 pound + (Wis mod+Str. Mod/2) pounds through shadows. Any object he has shaodwmarked shadowmarked may be called to him, regardless of weight. '''Note:''' Only objects may be pulled through willingly. Any willing creature has to make a Fort DC of 20, while the Darkblade must make a Will DC of 20. If the willing creature fails, he dies and his soul is stuck in the Plane of Shadows. If the Darkblade fails, it simply doesn’t work.
'''Shadowrepel:'''This power function almost exactly like '''''Shadowcall''''', only that is pushes things through shadow-space to any other dark location. May only be used on objects.
'''Shadowhealing:''' When in complete darkness for one round, the Darkblade may choice to heal all damage done to him. When in shadowy illumination, he gains Regeneration, as if he was a troll.
'''Darkvision:''' The Darkblade has attuned himself qith with shadows enough to see in pure darkness. At 8th level he gains '''''Darkvision''''' 10' and he adds 10' per level after wards, up to a total of 80' at level 15.
'''Improved Shadow Affinity:''' As '''''Shadow Affinity''''', except it adds +5 instead of +1.
'''Darkness Domain:''' The Darkblade may now use the darkness domain to select his spells on top of the Shadow domain. see [http://www.crystalkeep.com/d20/rules/DnD3.5Index-Spells-ClericalDomains.pdf] page 20
'''Shadowblow:''' The Darkblade may use a [[SRD:Full-Round Actions|full -round action ]] to attack an opponent, dealing negative energy. This drains one attribute or the levels of the hit by the Darkblade, the Darkblade's choice as to how it drains. The DC is 10+1/2 the Darkblade's level + Con. Mod.
'''Improved Shadowcall:''' You may now pull unwilling creatures through shadow space and leave them there to die! To do this you must see your target, hit it with a range touch attack, and make opposing Will checks (Each person rolls a Will save, person with the highest roll wins). Darkblades gain +4 to the Will save. You can only pull creatures your size or smaller.
'''Improved Shadowblow:''' A Darkblade may use all of his attacks as '''''Shadowblow''''' or he may chose to add twice his level to the DC of '''''Shadowblow'''''
'''Improved Shadowlife:'''A Darkblade now has his entire soul in the Plane of Shadows. When he dies he may chose to be rivied rivived by sacrificing one level at no other peltypenalty.
'''Shadowbeing:''' A Darkblade at this level is part shadow. Natives of the Plane of Shadows sees the Darkblade as a an ally and the Darkblade becomes immune to poison, disease, sneak attacks, and critical hits. As long as a Darkblade as a Constitution of at lease 20, he no longer needs to eat, sleep or breathe either. At the same time, he is not undead, so he cannot be rebuked or controlled by a cleric.
====Ex-Darkblades====
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<div>{{Anchor|Table: The Epic <-class name->Darkblade}}</div>Hit Die: d<-Die size for Hit Die->d8
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! Level !! Special