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  • * '''Special:''' Must have successfully spent one month using the [[SRD:Disguise Skill|Disguise]] skill to pose as someone el ...ficiency:''' An epic infiltrator is proficient with all simple and martial weapons, all armor, and shields.
    10 KB (1,517 words) - 19:34, 1 March 2011
  • ...imple Weapon Proficiency|simple weapons]], plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with [[SRD:Armor Proficie With a sap (blackjack) or an [[SRD:Unarmed Strike|unarmed strike]], a rogue can make a
    16 KB (2,483 words) - 02:22, 1 September 2021
  • ==Weapons== ...in combat. All magic weapons are also [[SRD:Masterwork Weapons|masterwork weapons]], but their masterwork bonus on [[SRD:Attack Roll|attack rolls]] does not
    28 KB (3,550 words) - 07:42, 29 December 2013
  • ===Martial Weapons=== =====Simple, Martial, and Exotic Weapons=====
    6 KB (790 words) - 21:06, 25 February 2014
  • ===Light Weapons=== ...melee attacks]] with a light weapon if it’s used in the primary hand, or one-half the wielder’s [[SRD:Strength|Strength]] bonus if it’s used in the
    5 KB (624 words) - 05:52, 11 March 2014
  • ==Weapons== ; [[SRD:Masterwork Weapons|Masterwork Weapons]]
    15 KB (1,740 words) - 02:56, 27 September 2016
  • ...:''' Thief Acrobats are proficient with all simple weapons, as well as the sap, the shortsword, the whip, the bolas, the long staff, and the shuriken. Thi ...l weapons), and suffer a 5 ft reduction in range increment. Many grappling weapons are made out of [[SRD:Adamantine|adamantine]] in order to better penetrate
    12 KB (1,933 words) - 05:52, 27 September 2016
  • ...when you consider the implications of the fact that ''every'' group has at one time or another been at war with any other race you care to name. So the fa ...Orcs, the Giants, and the Goblins than their opponents. That's because no one else really has the perspective to see that it ''is'' an ongoing conflict.
    41 KB (7,197 words) - 21:49, 17 November 2017
  • ...club]], [[light mace]], [[heavy mace]], [[greatclub]], [[quarterstaff]], [[sap]], and warmace{{cite|CW3}} (two-handed use). ..., [[ranger]]s, and [[rogue]]s may select Weapon Group (maces and clubs) as one of their 1st-level Weapon Group proficiencies.
    941 bytes (140 words) - 18:34, 9 April 2011
  • ...and a +4 size bonus on [[SRD:Hide Skill|Hide]] checks, but he uses smaller weapons than [[SRD:Humans (Race)|humans]] use, and his lifting and carrying limits ...e|HD]]. Initial Damage is a [[#Slow|slowing]] effect lasting 1d6+1 rounds. One minute later, the victim must make a second save or suffer [[#Unconscious|U
    15 KB (2,307 words) - 03:59, 24 February 2015
  • ...RD:Simple Weapon Proficiency|simple weapons]], plus the longsword, rapier, sap, short sword, shortbow, and whip. Weepers are proficient with [[SRD:Armor P ...2 additional mask traits for her mask at 1st level. She can select another one each odd-numbered level. She gains access to stronger traits at 7th and 13t
    23 KB (3,340 words) - 20:01, 19 October 2012
  • ...RD:Simple Weapon Proficiency|simple weapons]], plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are proficient with [[SRD:Armor Pro ...wing four 0-level spells of your choice. At most new bard levels, he gains one or more new spells, as indicated on [[#Table: Bard Spells Known|Table: Bard
    23 KB (3,505 words) - 19:02, 10 September 2016
  • |subj=One Target ...orrupt form, either a play on words or slightly misspelled, and never what one expects. Occasionally it is still beneficial, usually less so.
    124 KB (19,737 words) - 23:57, 18 April 2019
  • ...plus the [[SRD:Light Pick|light pick]], [[SRD:Bolas|bolas]], and [[SRD:Sap|sap]]. Hobos are proficient with [[SRD:Armor Proficiency (Light)|light armor]], ...n also heal 1d8 points of any [[SRD:Ability Damage|ability damage]] to any one ability score whenever they sleep.
    20 KB (3,251 words) - 22:03, 29 August 2013
  • ...es love to adventure. It is their life. Their very existence seems to be one of avoiding boredom, and adventuring does the trick. They often join exist ...Paragons are proficient with all simple weapons, throwing axe and handaxe, sap, kukri, short sword, and no armor.
    10 KB (1,577 words) - 01:24, 19 September 2012
  • The Marksman is adept at striking hard from afar using their weapons of choice. Be they hunters of animals for sport, or hunters of [[SRD:Human ...smen, but those who are naturally skillful with [[SRD:Ranged Attack|ranged weapons]] flock to it.
    24 KB (3,668 words) - 01:58, 8 December 2015
  • ...ent with all simple weapons, plus the throwing axe, light hammer, handaxe, sap, flail, scythe, kama, and nunchaku. Farmers are proficient with light armo Once per day, a farmer may attempt to smite someone with one normal melee attack. This is similar to the paladin ability but he adds hi
    25 KB (3,976 words) - 01:58, 21 October 2014
  • ...rs are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Psychic stalkers are proficient with light armo '''{{Anchor|Powers Known}}:''' A psychic stalker is able to change one or more of her power known when taking a full rest. Psychic Stalkers choose
    21 KB (3,121 words) - 09:52, 22 January 2020
  • ...([[Su]]):''' Living creatures struck by a deadwood tree's slam attack gain one negative level. The save DC to remove the negative level is 19; this save i Deadwoods are powerful monsters and their hope to taint items is not a futile one—for every month spent in the clutches of a deadwood tree, a magic item th
    11 KB (1,719 words) - 13:00, 7 June 2015
  • ...als stand out amoungst the rest, showing no fear while take down opponents one after another using his seemingly endless stamina and endurance, striking f ...n most of his comrades. A well placed blow from fully trained Warlord will sap the strength and very life from an opponent, leaving him severely weakened.
    29 KB (4,647 words) - 22:26, 29 March 2024

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