Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Detect Magic (One) + (Artificer)
- Detect Poison and Disease (One) + (Cleric)
- Dispel Evil and Good (One) + (Cleric)
- Dispel Magic (One) + (Artificer)
- Divine Favor (One) + (Paladin)
- Geas (One) + (Bard)
- Gentle Repose (One) + (Cleric)
- Heroism (One) + (Bard)
- Holy Weapon (One) + (Cleric)
- Locate Creature (One) + (Bard)
- Locate Object (One) + (Bard)
- Magic Circle (One) + (Cleric)
- Magic Weapon Spell (One) + (Artificer)
- Prayer of Healing (One) + (Cleric)
- Protection from Evil and Good (One) + (Cleric)
- Protection from Poison (One) + (Artificer)
- Purify Food and Drink (One) + (Artificer)
- Raise Dead (One) + (Bard)
- Remove Curse (One) + (Cleric)
- Lesser Restoration (One) + (Artificer)
- Revivify (One) + (Artificer)
- Searing Smite (One) + (Paladin)
- Shield of Faith (One) + (Cleric)
- Spirit Shroud (One) + (Cleric)
- Summon Celestial (One) + (Cleric)
- Warding Bond (One) + (Cleric)
- Wrathful Smite (One) + (Paladin)
- Zone of Truth (One) + (Bard)
- Elemental Weapon (One) + (Primal)
- Elementalism (One) + (Primal)
- Moonbearm (One) + (Primal)
- Regenerate (One) + (Primal)
- Thunderwave (One) + (Primal)
- Wind Wall (One) + (Primal)
- Conjure Barrage (One) + (Ranger)
- Conjure Volley (One) + (Ranger)
- Hunter's Mark (One) + (Ranger)
- Absorb Elements (One) + (Artificer)
- Aid (One) + (Artificer)
- Alarm (One) + (Wizard)
- Animal Friendship (One) + (Bard)
- Animal Messenger (One) + (Bard)
- Ashardalon's Stride (One) + (Artificer)
- Barkskin (One) + (Druid)
- Beast Bond (One) + (Druid)
- Beast Sense (One) + (Druid)
- Commune with Nature (One) + (Druid)
- Conjure Animals (One) + (Druid)
- Conjure Woodland Beings (One) + (Druid)
- Cordon of Arrows (One) + (Ranger)
- Cure Wounds (One) + (Bard)
- Darkvision Spell (One) + (Artificer)
- Daylight Spell (One) + (Cleric)
- Detect Magic (One) + (Artificer)
- Detect Poison and Disease (One) + (Cleric)
- Dispel Evil and Good (One) + (Cleric)