Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Paper Spell Focus (3.5e Feat) + (You gain +1 to the Dc of spells school improved by Greater Paper Magic.)
- Synchronized Breathing (3.5e Maneuver) + (You gain 1 temporary point of breath energy.)
- Raw Toughness (3.5e Feat) + (You gain 20 hit points.)
- Essentia Overflow (3.5e Maneuver) + (You gain 3 additional points of essentia.)
- Skill Boost (3.5e Feat) + (You gain 3 additional skill points per level.)
- Deep Breath Mantra (3.5e Maneuver) + (You gain 3 temporary point of breath energy.)
- All-Around Sight (3.5e Feat) + (You gain 360 degree vision as a swift action.)
- Danger Zone (3.5e Maneuver) + (You gain Combat Reflexes and the ability to take ranged attacks of opportunity.)
- Impact Negator (3.5e Maneuver) + (You gain DR 10/– against a single attack and possibly repulse your opponent away.)
- Sustained Impact Negator (3.5e Maneuver) + (You gain DR 10/– for 1 round, make the area around you more difficult to move through.)
- Vector Inversion (3.5e Maneuver) + (You gain DR 20/– against a single attack, and send you opponent flying if you negate all damage or the attack miss..)
- Adamantine Resilience (3.5e Feat) + (You gain DR/Adamantine equal to 1 + 1/2 your ECL.)
- Hardened Chitin (3.5e Feat) + (You gain DR/Bludgeoning based on your levels and reduce all incoming damage by 1.)
- Vampiric Resilience (3.5e Feat) + (You gain DR/silver based on the number of feats you have with [[Dynastic Heritage (3.5e Feat)|Dynastic Heritage]] as a prerequisite.)
- Fey's Resilience (3.5e Feat) + (You gain Damage Reduction/Cold Iron.)
- Shapechanger's Resilience (3.5e Feat) + (You gain Damage Reduction/Silver.)
- Master of Mirrors (3.5e Feat) + (You gain Dark Mirror early and gain the ability to create multiple clones.)
- Energy Resistance (3.5e Feat) + (You gain Energy Resistance 10.)
- Energy Ablation (3.5e Feat) + (You gain Energy Resistance 5, up to a limited amount per day.)
- Backgrounds (3.5e Variant Rule) + (Give your characters flavorful and useful splashes of abilities, in a Bloodline-like form that is basically Gestalt Lite.)
- Undead Skill (3.5e Feat) + (You gain Skill Focus in a Skill you had when alive.)
- Grace of the Goddess (3.5e Maneuver) + (You gain Weapon Finesse, or additional benefits if you already possess the feat.)
- SRD5:Beguiling Influence + (You gain [[SRD5:Proficiency|proficiency]] in the [[SRD5:Deception|Deception]] and [[SRD5:Persuasion|Persuasion]] skills.)
- Primordial Ward (One) + (You gain [[SRD5:Resistance|resistance]] to [[SRD5:Acid|acid]], [[SRD5:Cold|cold]], [[SRD5:Fire|fire]], [[SRD5:Lightning|lightning]], and [[SRD5:Thunder|thunder]] damage. You can trade for [[SRD5:Immune|immunity]] to one type for 1 round.)
- Primordial Ward (5e) + (You gain [[SRD5:Resistance|resistance]] to [[SRD5:Acid|acid]], [[SRD5:Cold|cold]], [[SRD5:Fire|fire]], [[SRD5:Lightning|lightning]], and [[SRD5:Thunder|thunder]] damage. You can trade for [[SRD5:Immune|immunity]] to one type for 1 round.<br /><br />)
- Sorcery Incarnate (One) + (You gain [[SRD5:Sorcery Point|sorcery point]]s; the ability to use two [[SRD5:Metamagic|metamagic]] options per spell and [[SRD5:Advantage|advantage]] on spell [[Attack Roll (One)|attack roll]]s.)