Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Human Adaptability (3.5e Feat) + (You gain a floating bonus feat which can be swapped out.)
- Training Montage (3.5e Feat) + (You gain a floating training from the [[Extreme Training (3.5e Feat)|extreme training]] feat.)
- Unshackled Tethers (3.5e Maneuver) + (You gain a fly speed and you gain the ability to levitate other creatures.)
- Sands of Time (3.5e Spell) + (You gain a glimpse into a possible immediate future which may be avoided.)
- Hypersonic Flight (3.5e Power) + (You gain a impressively fast fly speed which allows you to cover incredible grounds.)
- Jump (3.5e Feat) + (You gain a jump speed)
- Invincible Legend Stance (3.5e Maneuver) + (You gain a large amount of temporary hit points and immunity to many conditions while you have them. ''Feral—'' Gain DR/— 10 and take attacks of opportunity against attackers that fails to damage you.)
- Flame Breath (3.5e Spell) + (You gain a limited breath weapon dealing moderate fire damage.)
- Necromantic Immortality (3.5e Feat) + (You gain a limited form of immortality as long as you have a necromancy spell of 5th level or above available.)
- Musically Gifted (3.5e Feat) + (You gain a little bardic talent.)
- Light Steps (3.5e Spell) + (You gain a little spring in your step.)
- Fleet Movement (3.5e Grim Alteration) + (You gain a monk's fast movement and may 10' step.)
- Deep Bloodline (3.5e Feat) + (You gain a mutated bloodline associated with your bloodline.)
- Shark Teeth (3.5e Feat) + (You gain a nasty bite attacks.)
- Telekinetic Rending (3.5e Feat) + (You gain a new composite blast based on aether.)
- Kinetic Jaunt (One) + (You gain a number of [[SRD5:Movement|movement]] enhancements for the duration.)
- Kinetic Jaunt (5e) + (You gain a number of [[SRD5:Movement|movement]] enhancements for the duration.<br /><br />)
- Wildest Talents (3.5e Feat) + (You gain a number of power point as if you were a [[SRD:Psion|Psion]] of your character level -3.)
- Maw of the Predator (3.5e Spell) + (You gain a powerful bite attack as your transform your head in the head of an animal.)
- Flame Breath, Greater (3.5e Spell) + (You gain a powerful fire breath weapon for the spell's duration.)
- Vampiric Power (3.5e Feat) + (You gain a powerful vampiric power.)
- Prehensile Tail (3.5e Feat) + (You gain a prehensile tail.)
- Eldritch Craft (3.5e Invocation) + (You gain a preternatural skill in crafting and arts.)
- All or Nothing (3.5e Feat) + (You gain a ridiculous amount luck for one action, or a ridiculous amount of bad luck.)
- Warped Speed (3.5e Feat) + (You gain a scaling increase in speed, which allows you to move up walls and other vertical surfaces.)
- School Specialization (3.5e Feat) + (You gain a school specialization without any drawbacks.)