Taking Stock (3.5e Variant Rule)
Taking Stock[edit]
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Taking Stock[edit]
On the battlefield, you always see people look around for a moment, take stock of the situation, and continue on slightly better than before. The creatures have time to get a better view of the battlefield, build up their aggression, or pinpoint a fatal flaw in an opponent's defense. Some examples might be a barbarian beating a shield to pump themselves up, a wizard gathering arcane energy around themselves, or a rogue psyching themselves up while observing just where to stab someone.
Activation[edit]
Taking Stock is a standard action. The user immediately gains one of the following benefits (which last until the end of their next round, unless otherwise noted), including in-game examples that may flavor your action:
- Add +1 to the DC of spells cast or abilities used.
- A wizard gathering arcane energy.
- A cleric whispering a plea to their god.
- A Druid touching the earth and feeling its pain.
- A Warlock screeching the name of their unholy patron.
- Gain a number of temporary HP equal to your HD. The use of this ability lasts for three rounds and doesn't stack with temporary HP from any other source or with itself.
- A Barbarian cheering at an enemy's defeat.
- A paladin sobered and determined not to let any more of his allies fall.
- A Cleric rejuvenated after smiting a heretic into the dirt.
- Gain +2 to damage on all attacks. This amount increases by another two at levels 5, 9, 13, and 17.
- A Barbarian beating their chest or weapons.
- A Ranger howling in fury at his favored enemies.
- A Rogue reveling in bloodshed and eager to spill more.
- Gain +1 to attack on all attack rolls.
- A ranger carefully aiming at the goblin who is busy cheering over killing the ranger's companion.
- A Wizard continuing his barrage of fiery bolts with glee every time an orc is reduced to ash.
- Gain +1 Dodge bonus to AC.
- A wizard redoubling his efforts not to get hit by a giant's club after his ally is smashed by it.
- A Fighter throwing up his shield to block a barrage of arrows that just took his friend.
- If there is an unwanted effect upon you whose duration is measured in rounds, immediately make another saving throw against the effect to remove it if it originally granted a save.
- Shaking your head to clear the fog of confusion.
- Gritting your teeth against the effects of the slow spell.
- Ripping free from the entanglement.
Special: You may only use this ability once; further use (recharging it) requires either a short rest of one minute, or the death of an enemy or ally.
Note: If you are using the Healing Surges variant, you may use a healing surge when taking stock as per the limitations in the linked variant rule; this is known as using your Second Wind.
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