Talk:Arc of Effect (3.5e Variant Rule)

From Dungeons and Dragons Wiki
Jump to: navigation, search

Some Thoughts[edit]

You never actually define the shape of the curve. You say that it ascends to the apex, then descends, but that might mean this or this or even this.

The max height being nonvariable will lead to super weird situations like an archer firing at an 80 degree angle from the ground to hit someone ten feet in front of him.

It might be nice to create a list of standard game items which should use this rule.

I do like the concept. Firing over barriers is now possible! --DanielDraco (talk) 23:08, 27 September 2015 (UTC)

I think there's a feat that does this already, where if you can hit enemies at an arc with ranged weapons, they lose any cover bonuses they had to AC --Ghostwheel (talk) 07:21, 28 September 2015 (UTC)
The shape of the curve is a case-by-case basis, but it's assumed to be a simple... hill... Dang it, I don't know what the actual term is, but it's one of those simple curves that peaks in the middle, kinda tapers off near the middle, and sharply falls at the ends. I want to say "parabolic curve", but I'm not sure if that's correct. But anyways, a default arc of effect reaches max height in the middle. In fact, a typical arc of effect doesn't really taper off near the middle — it resembles an upside-down V shape. --Luigifan18 (talk) 06:27, 2 December 2015 (UTC)
Oh, and if you really wanted to, yes, you could do something like firing up 80 degrees into the air to hit someone 10 feet away. But the only time you'd probably want to do that is if there's a really tall wall between you and the other guy, and in that case, you probably don't even know where he is unless the wall's transparent. --Luigifan18 (talk) 06:30, 2 December 2015 (UTC)