Talk:Beastheart (3.5e Class)

From Dungeons and Dragons Wiki
Jump to: navigation, search

Ratings[edit]

RatedDislike.png Ghostwheel dislikes this article and rated it 1 of 4.
Adding a stat, especially the god-stat of Con, to AC, can quickly spiral out of control. This is even worse when it's two stats, which can lead to an incredibly high AC when compared to other characters. I'm also not a big fan of animal companions as they tend to slow down the combat and pull a lot of spotlight on the character with the companion.

Fear of magic means you're going to be shaken (or even frightened) every fight, which is a pretty huge drawback that will, and the DC for items is sky-high TBH.

Adding con to attack is also pretty crazy.

Basically, this feels like a weird mix of barbarian, monk, and ranger to me.

Balance

I notice you ranked this as a VH balance class. It's not really. Read the balance guidelines. It seems more of a decent medium balance class. Fluffykittens (talk) 03:03, 28 September 2016 (UTC)

Finishing Touches[edit]

This class has some utility stuff, but could be even better with more. Bump the Class skills/level up to 8 points, and give it a few "utility" abilities- filling out the dead levels with some kind of itemcrafting ability, magic item making, something detection related, and long-distance movement would help.

Given that this is a high-balance class, fast healing 1 could be bumped up 7th level +1 every seven levels; FH1 is weak, but helps with long term recovery, and fast ability healing (heal 1 point of ability damage/minute and 1 drain/day) could come into play at level 11 or so.

Give it a capstone, a powerful level 20 ability that makes it unique in some way. Fluffykittens (talk) 08:07, 29 September 2016 (UTC)

I was debating making the Fast Healing Regeneration instead, but didn't know what would damage normally, other than like fire/acid. If I give it pre-epic FH, It'll probably be during rage and the FH would be equal to the Beastheart's improved Con mod for the duration of the rage.
Not giving my magic-fearing class magic item creation, that's a bit absurd if you ask me. I had debated adding a couple Craft skills, and maybe increasing the SP, but I thought 6 was reasonable.
If I give it something to fill the dead levels, I want it to be bonus feats? Like Snap Kick or Superior Unarmed Strike or something to give flanking with the companion, or maybe Sneak Attack or Stunning Fist stuff.
The long-distance movement is sorta covered by the Endurance bonus feat + the fact that the character could just choose a horse or later, a bear, for their companion, using it as a mount. Ride is a class skill for it.
I'm debating adding the handaxe and a few spears and such to the weapons list, since those are things one would naturally have a feel for.
As for a capstone? Uh. I dunno. I considered adding Sweeping Strike (Unarmed, gauntlets, qstaff or club only) or some sort of Flurry ability, but those would be better pre-capstone. Most of the abilities (Unarmed damage, DR, Rage, Companion, AC bonuses) all grow with levels, so? I was trying to optimize it? I dunno. What would be your suggestion? Zhenra-Khal (talk) 11:45, 30 September 2016 (UTC)
"I was debating making the Fast Healing Regeneration instead, but didn't know what would damage normally, other than like fire/acid. If I give it pre-epic FH, It'll probably be during rage and the FH would be equal to the Beastheart's improved Con mod for the duration of the rage." That works for a level 6 ability.
"I'm debating adding the handaxe and a few spears and such to the weapons list, since those are things one would naturally have a feel for." That works.
":If I give it something to fill the dead levels, I want it to be bonus feats? Like Snap Kick or Superior Unarmed Strike or something to give flanking with the companion, or maybe Sneak Attack or Stunning Fist stuff." Make it something that expands the tactical options of the class.
":Not giving my magic-fearing class magic item creation, that's a bit absurd if you ask me. I had debated adding a couple Craft skills, and maybe increasing the SP, but I thought 6 was reasonable. " They have literally no way to fly, no significant ranged attacks, no inherent way DR or long reach, no way of detecting exactly what square someone invisible is in, insufficient speed to keep up with many fast-moving snipers (unless your animal companion is a mount), and will be running like a little girl away from "anything with an unnatural aura or the like that scares animals, or creatures that require special training for an animal to attack", form levels 1-8. From levels 1-8, one regular skeleton has a good chance of making them run away (something not even commoners have to save against), and at higher levels, have literally no way to fight flyers without a flying mount.
TBH, this isn't very different with almost any high-level martial character. Almost none have the ability to do such things, and crafting magic items will easily push a character to VH territory IMO. --Ghostwheel (talk) 13:43, 4 October 2016 (UTC)
"As for a capstone? Uh. I dunno. I considered adding Sweeping Strike (Unarmed, gauntlets, qstaff or club only) or some sort of Flurry ability, but those would be better pre-capstone. Most of the abilities (Unarmed damage, DR, Rage, Companion, AC bonuses) all grow with levels, so? I was trying to optimize it? I dunno. What would be your suggestion?" Something more than just a bonus to attacks or whatnot, maybe 1/year if they would die of any cause, they instead possess a natural animal within a mile, which over the course of a day transforms into them in a young adult body. Fluffykittens (talk) 06:13, 4 October 2016 (UTC)
Thank you, Ghostwheel. That covers basically my entire response XD Zhenra-Khal (talk) 13:45, 4 October 2016 (UTC)