Talk:Brutal Strike (3.5e Feat)

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Making a few things clearer[edit]

I have a few questions about how this works.

For the 0-rank ability: I assume this means that whenever you get a natural 6 on a sneak attack die, you reroll that die and your sneak attack does 6 extra damage. So even though you reroll the dice, the previous result still counts; the new roll adds on to the previous roll rather than overwriting it, as rerolls usually do in D&D. Am I on the mark here? The wording's a bit unclear.
For the 4-rank ability: I think this means that the bleed damage is equal to the number of sneak attack dice. This is much clearer than the last one, but still a little vague.
For the 9-rank ability: This is the big one. Why is the Will save DC Constitution-based?!? This isn't something where your attack is reliant on your bulk, physical condition, or physical might (okay, that last one applies to Strength-based save DCs, but I'm trying to make a point here). This is a precision-based attack. I think a Dexterity-based save DC would make more sense. Also, did you really intend for this ability to force a creature to make several Will saves if you sneak attack it more than once in a single round? A whole lot of abilities like this only require one save per round, regardless of how many times you hit a creature during that round. (Also, you never state how the save DC is determined. I'm guessing that it's 10 + ½ character level + ability modifier as normal, but it would be nice if that was spelled out.)
For the 14-rank ability: This one is solid. No issues here.
For the 19-rank ability: See the 4-rank ability. Basically, I'm assuming the penalty is equal to the number of sneak attack dice. Again, this is just a little bit vague, and I want to make sure that I'm getting the intended meaning.

That's all. --Luigifan18 (talk) 23:29, 7 November 2015 (UTC)