Talk:Fortune Points (3.5e Variant Rule)
Is there or should there be a recommended timer for Final Fortune? Like function of X character level divided by Y damage equals Z days of being "dead" or something to that nature? It would still flow well with classic story elements- the party slays the BEBG and run from his collapsing strong hold, only to find him a year later being cared for by isolated mountain monks who found him lying in the snow near some ruins.--Change=Chaos. Period. SC 17:58, 10 October 2011 (UTC)
- I am hesitant to make any final ruling on Final Fortune, it is mostly DM fiat (the example you said would be perfectly valid but so is instant scarring). Any complex ruling on Final Fortune risk limiting it usefulness. --Leziad 18:26, 10 October 2011 (UTC)
- All rules are in an RPG is guidelines, so really what I'm asking is if you intended to set up FF with any sort of minimum or maximum time frame during which a given character is "dead"?
- That said, this is an awesome rule, I do plan to use elements of it in my next fantasy campaign (along with my own Fallen rules, of course), and never let anyone tell you otherwise!--Change=Chaos. Period. SC 04:15, 11 October 2011 (UTC)
- Thanks you, it was meant to e used in campaigns where resurrection is scares and losing a character to lolcrit is not too nice. --Leziad 04:25, 11 October 2011 (UTC)
|Ghostwheel likes this article and rated it 3 of 4.|
|I'd change a few things, but in general I like the cut of this variant's jib.|