Talk:Goal-Based Level Gain (3.5e Variant Rule)

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RatedDislike.png Foxwarrior dislikes this article and rated it 1 of 4.
While I surely must appreciate things being codified more than Ghostwheel does, overall I think this rule is a bad blend of things that are hard and things that are fuzzy. Hard stuff should give players confidence, while fuzzy stuff should make things more fun and versatile; but here we have a situation where low Charisma makes players sad, and a DM who thinks your goals are stupid does too. Writing down the core of how goal-based level gain works in practice among people who use it but haven't codified it yet would be useful, but this rule isn't it.

”low Charisma makes players sad”: Easily fixed….Okay, done.
”a DM who thinks your goals are stupid does too”: While I can imagine this variant causing this, I can also imagine it preventing this. The former does not seem any more likely than the latter.
RatedDislike.png Ghostwheel dislikes this article and rated it 1 of 4.
Again, this doesn't feel as though it needs to be codified, and once the DM feels as though the players have reached a milestone or that they've accomplished something, everyone can gain a level.

Congratulations on having the DMing skill to use that method. That you prefer it is a matter of taste (yours and – I assume – that of your players). I might use it myself someday, depending on what players I might end up DMing for in some hypothetical future campaign.

It would, however be a severe dereliction duty if I wrote this assuming that you were the DM. (The same if I picked someone else, especially myself.) Ideasmith (talk) 19:25, 30 April 2016 (UTC)

RatedNeutral.png Undead Knave is neutral on this article and rated it 2 of 4.
A sensible enough variant rule. This might go up to a Like if a major issue is rectified: Right now it's possible for a party to be incapable of ever leveling under these rules. It's possible for groups (and individuals) to not have any goals. If the group (or enough individuals, although that would be much more unlikely) didn't have any goals, they would be stuck by these rules.

I see three possible causes for 0 goals, and likely solutions for two of them.

Cause 1: Extremely low Charisma.

Solution 1: Increasing the max to 6+ Cha would fix that.

Cause 2: Inability to agree on a goal.

Solution 2: Have the GM assign an additional goal regardless of agreement.

Cause 3: Lack of interest in leveling up.

If the players don’t want advancement, lack of advancement isn’t a problem. No solution needed.Ideasmith (talk) 19:11, 18 April 2016 (UTC)

The lack of Charisma was the one I was thinking of. I'm not entirely sold on basing it off Charisma, but that's another issue. Increasing the maximum is an option, as would putting in a minimum of 1 or 2. Inability to agree on a goal would definitely be an issue for getting a goal, but wouldn't be a mechanical issue. --Undead_Knave (talk) 23:58, 18 April 2016 (UTC)
Maximum goals increased.
I decided against my ‘solution’ to “Cause 2”, judging it apt to make things worse. Ideasmith (talk) 19:25, 30 April 2016 (UTC)
DislikedFoxwarrior + and Ghostwheel +
NeutralUndead Knave +