Talk:Maddened (3.5e Condition)

From Dungeons and Dragons Wiki
Jump to: navigation, search

Ratings[edit]

RatedLike.png Brainduster likes this article and rated it 3 of 4.
More fitting than Confusion's effects for my purposes. A+


RatedLike.png Havvy likes this article and rated it 3 of 4.
Works well, better than confusion or insanity. The actions make sense for a maddened creature. The only thing though, is that it seems odd that one round one could attack a creature, the next be fearful of it, and then the next attack it again.


Discussion[edit]

  1. Change the roll to a d10. You have sets of 10%s on a d% which is equivalent to a d10 roll.
  2. This check could probably be made once every minute, so as to lock in what the creature is doing. The creature is mad, not random. It still has logic, just no control over it.
@1. Yeah, the d% was a carry-over from the formatting of confusion, from which this condition was derived. Changed it to d10 for easier readability/rolling.
@2. I prefer it as rolling every round, as it is less likely to shut down a character for an entire combat. Additionally, a character that gets attacked, attacks that target in return without having to reroll (which does lock in their roll result). I should also clarify the event of multiple attackers in that context.
I think I need to make mention of how this works out of combat as well as allow for a move action on Primal Scream so that it doesn't so closely mirror the effects of Sensory Assault. Any additional thoughts on any of this? --Ganteka Future 19:36, 1 January 2011 (UTC)
Hmm, giving a move action makes Primal Scream allow the player to make actions. So if you do that, you might want to decide which actions are allowed to be taken. Otherwise, seems like a good plan for differentiation. Notes as to what happens if there are no targetable creatures depending on what you roll would be helpful, yes. I didn't even notice that oversight until you said something.  ;) --Havvy 06:32, 2 January 2011 (UTC)
LikedBrainduster + and Havvy +