Talk:Relentless Combo Surge (3.5e Feat)

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Very High?[edit]

I'm going to ask you to justify the balance on this... because I really don't want to read through the class it's based on to see if spending 2 points from it's (rather large) pile of points at level 13 to make an additional attack is particularly impressive. Yeah, it's potentially 52 extra attacks in a day I guess, but it's level 13 already, and if it's coming at the cost of better options from the class that would seem pretty unimpressive. - Tarkisflux Talk 00:19, 3 October 2014 (UTC)

This was originally going to be a core feature of the class, but I decided it was too good for that. Like you said, it's potentially 52 extra attacks in a day. All of which could be taken in a single round (granted, the law of averages says that won't happen most of the time, but still). Extra attacks is already a powerful effect (it's why BAB-granted attacks cap at 4 attacks per round), so something like this can easily do massive damage. --Luigifan18 (talk) 02:42, 3 October 2014 (UTC)
Massive damage isn't a concern at VH, there's plenty of options that already do massive damage without being feat worthy (see blinking TWF flask rogue for a not very strong example). And the odds of you not missing one of these and having to take a bonus hit or drop your chain after a few, not even most, attacks is very high. I don't know what you mean by the law of averages, but iterative probability does pretty much kill this e.g. if you only miss on a 1, you only have a 6.94% chance of getting all 52 at once; it's much worse for normal miss odds.
And even if you do get it off, it costs you substantial resources that could be used doing something else that might be actually VH rather than taking one more attack over and over again. There's substantial opportunity cost associated with this feat, and I have no idea how well the option to spend everything taking additional attacks and making the table groan with your never ending turn compares with anything else that you could be doing instead.
I suppose that the ability to trade all of your power for a bunch of regular attacks at once is probably VH, but it seems like very poor design and not worth spending a feat to open up. Like if you let a wizard dump all of their spells into crossbow attacks in a round. Sure, you'd probably kill the guy, but I don't know why it would ever be a better idea than actually casting your spells at him. I'm sort of overwhelmed with the numbers and very underwhelmed with the effect. But if that's the intent, it might as well be back in the class and not cost you a feat slot. People who use it will suffer the opportunity costs pretty quickly. - Tarkisflux Talk 03:32, 3 October 2014 (UTC)