User:DraconicMan/Fabled Witch (3.5e Class)

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Combat Styles with Skirmish Bonuses. Made for Melee Hit and Run. 20 1 Good Poor Good Poor Skirmish Full

Neutral Good Neutral Neutral Evil Chaotic Good Chaotic Neutral Chaotic Evil

Fabled Witch[edit]

A Fabled witch are legendary witches that have gained immortality through rebirth. They lose most skills they had during this, but they remember just enough to summon unnatural powers with seemingly no source

Making a Witch[edit]

Witches commonly sale their services or put on a great show with their powers they have gained. They are usually very wealthy and greedy. As selfish as they may seem a witch may help others and make a habit of it.

Abilities: Depending on their Combat style, whether it's with Two Weapons or a single Two-Handed Weapon, Ambushers should either focus on Dexterity to bolster their multiple swings, or Strength to cause more damage with each heavy blow. After that, they should have a good level of Constitution for health and Wisdom to make up for a low Will Save.

Races: Humans and drow are most commonly Fabled Witches, but other races may become it.. It is impossible for any race that cannot age to become one.

Alignment: Any non-lawful.

Starting Gold: 3x wizard's

Table: The Ambusher

Hit Die: d6

Level Base Attack Bonus Saving Throws Powers learned
Fort Ref Will
1st +1 +0 +0 +2 Unnatural Touch, Supernatural Gifts , Magic Missile
2nd +2 +1 +1 +3 inflict light wounds, cure light wounds, Undead Affinity
3rd +3 +2 +2 +4 Summon Monster II, Witch's Wraith, Identify, true strike
4th +4 +3 +3 +5 Cauldron, Mirror Image, Supernatural Gift 2
5th +5 +4 +4 +6 Animate Dead, Magic Storm, Reborn Dream

Class Skills (8 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Balance (Dex), Climb (Str), Craft (Int), Gather Information (Cha), Heal (Wis), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (Nature) (Int), Knowledge (Arcane) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the Fabled Witch.

Weapon and Armor Proficiency: Witches are trained with daggers, any sort of bow or cross bow, and medium and light armor.

Unnatural Touch: At any time a witch may infect any item that he is touching with any disease with a DC save with less than 15(+how many levels of fabled which they have), this may be made to only infect those who are cut, or infuse any item or willing creature with a spell that may be released when a certain circumstance is met. This may include weapons. A which may not use any spell like abilities from being a Fabled Witch other than those gained by anything in the description of class features, except on an item. Any item or creature may only have three spells contained at one time. A spell may be released by the witch at any time. Spell like abilities gained by the which that are not in the description may be cast as many times as a Fabled Witch's level

Supernatural Gifts: Witches gain super natural abilities level and has no cast limit:

1: read magic, detect magic, prestidigitation, and counterspell, arcane mark witch may also summon one black dire cat at will. This cat may last indefinitely
and may be resummoned to be brought back to life. Any roll the witch makes while within five feet of this cat will gain +1 to any roll for each level of
Fabled Witch.
2: A witch may use mage hand with a modifier of +10 pounds per fabled witch level, this can be used up to how many levels of Fabled witch at the same time.
This may be used to pick up an weapon an attack with the str of the witch +1 per Fabled Witch level.  A Witch may cast an invisible servant that has 2 in all
abilities health, and natural armor, this takes a full round to summon and each round after a which may recast this to add on to every ability by 2 (max 30),
this is intangible for others to touch and can only be hit by area of effects. Echo may be cast by both the witch and her dire cat, both may only do one
damage and take a full round to cast.

Undead Affinity: A witch may create one skeleton skeleton a day. Any turning/rebuke undead attempts within 20 feet of the witch made by an ally gains +2, any check made by an enemy gets -2. Any damage done by undead to the Witch gets -2 to hit and damage and may not inflict any disease.

Witch's Wraith: For 1d20 rounds target within 40 feet gets a -2 to every stat and roll for each level caster level. this may not drop any stat below 1. this ability is at will and takes one standard action to cast.

Cauldron: Once per encounter a witch may instantly summon a cauldron. this may be used as a +2 shield for any ally within 5 feet of it. This Cauldron lasts 1 hour/Fabled Witch level. A Witch may mentally increase it's heat to 250 F. This may not be used to injure. Using a pinch of dirt once per day they may make any potion that copies a level 1 or 2 spell from any spell list. This takes one hour to make.

Magic Storm: Once per day a witch may choose to do one of the following

1.become a specter for 1d10+(Fabled Witch level), becoming unseen and unable to be affected by any physical damage. During this time a which moves 60 feet a round, anything she passes through may be infected with Witch Rot DC20+caster level. This affect causes target to loose 1 point on every stat at the beginning of each of their rounds. She may cast any arcane or divine spell up to level 3 during the time instantly one time.

2. chant vigorously in-order to make an anti-magic barrier that is 100 feet and stay until the chant ends. each round the witch must make a will DC save of 15 or become silenced.

3. Summon up to his caster level in voodoo dolls. To attune them to something it takes a movement action. Any affect on the doll causes the attuned to take triple the affect (if the spell has any number at all triple it. These dolls stay for one day and are destroyed by being dealt 2d10 damage.

Reborn Dream: A witch realizes life isn't meant to be held on to like this. gains a second class that starts at a second level, or they may prestige into any class ignoring any one requirement except for level, skill, ability, or class required, they may automatically gain this. There are no penalties for this. Any ex witch keeps any abilities they have had. If a Fabled witch would die their body vaporizes and their soul is reborn into any race they choose, they may keep any thing they have learned and will age at a rate of 1 year every day until they reach a desired age. They may no longer naturally age.



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