User:DraconicMan/Teleport (3.5e Spell)

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Author: DraconicMan (talk)
Date Created: February 9th, 2009
Status: Complete
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Teleport
Universal (Divine)
Level: Cleric 0
Components: V
Casting time: Instant
Range: (20, 50, 100, 200, 400 feet)+ 10 per caster level
Target: Self
Duration: 1d2 rounds
Saving Throw: Will negates (Harmless)
Spell Resistance: No


Using the same divine power as summoning creatures. A cleric can summon himself a short distance away with a small delay. The delay last 1d2 rounds and during this time they exist in a space of pure white. While in this space they may make actions according to how long they are in this space. At the end of their turn on the last round of being in this space they blink back into existence. This does not provoke an attack of opportunity unless the creature that was teleported was unwilling. This may be used to damage This spell may take any spell slot in any level, but has a different affect for each used. a ranged teleport may be used but the caster must make a successful ranged attack roll that is higher than how many feet minus caster level x 2. If a creature other than the caster is teleported they must make a will save of 15 or become awed and may not make actions during their time being teleported. Level 0= teleport up to 10 lb of any object. 1d2 damage if used as attack. 20 feet + 10 per caster level Level 1= Increased to 100 lb. or teleport self. 1d6 damage if used as attack. 50 feet + 10 per caster level Level 2= Increased to 200 lb. teleport self, or willing creature. 1d10 if used as attack. 100 feet + 10 per caster level Level 3= Increased to 400 lb. teleport self, and/or one target willing or unwilling creature. 1d12 if used as attack. 200 feet + 10 per caster level Level 4= Increased to 500 lb. teleport self, and/or up to 3 willing or unwilling creatures. 1d20 if used as an attack. 400 feet+ 10 per caster level may choose not to have the delay or to increase it up to 10 rounds.



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