User:Eiji-kun/Temp

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Fist of the Destroyer[edit]

Said to be the fighting style of a god of destruction who challenged the heavens and destroyed his own pantheon, fulfilling his fated role as the destroyer of creation and laying out the groundwork for the rebirth of a new better world. Like the god who once wielded this style, the techniques grants its user multiple powerful arms and the ability to replace their body parts out of sheer force of will.

Style Feat[edit]

Will to Fight (Ex): You benefit from Diehard, and if you already possess the feat you do not lose any hp for taking strenuous actions while disabled or dying. In addition whenever you are brought down to 0 hp or less you experience a surge of adrenaline allowing you to immediately take a single standard action as a non-action. This secondary ability can occur once per encounter.

Abilities Granted[edit]

Arms of the Destroyer (Ex): As a move action you can gain an additional pair of limbs as strong and functional as your own. You gain two additional attacks at your highest attack bonus each round whenever you make at least one attack. When you reach level 5 in the class, you can instead choose to summon four limbs, though additional attacks made with more than two extra limbs gives a -5 penalty on all of the extra attacks granted by this ability. These limbs are artificial, and may be sundered or broken (hardness 10, and 10 hp per class level). Damaged or broken limbs remain damaged or broken until the next time you can rest for 8 hours, after which you may summon them back at full health again. Dismissing the additional arms is a move action.

Break Fist (Ex): You may make a single attack as a standard action and deal an intense amount of damage, enough to break even artifacts. Your attack deals double damage to objects and you gain twice your Strength to making break DC checks. Beyond normal objects you can attempt to sunder magical effects with the dispel check equal to your attack roll, or you can attempt to break artifacts. If sundered an artifact is not destroyed but it is rendered inert and useless until repaired as a 1 round action.

Meteor Impact (Ex): As part of any jump you may strike the ground with your fist with such force it rockets you into the air. You are always treated as having a running start, and for each point of your jump check you may travel up to 10 ft in the air. You are not limited by your movement speed. By spending a standard action concentrating before you make your jump check to double the distance covered by your jump (or triple, quadruple, and so forth with subsequent rounds). You may leave behind difficult terrain in a 20 ft radius around the point which you jumped from.

In addition you may fall from the sky and strike the ground or any creatures on the ground. Add falling damage to the damage of your attack in addition to the normal damage of your attack (maximum 20d6 falling 200 ft or more). The opponent is bull rushed downward, and must make a Reflex save DC 10 + 1/2 HD + Strength modifier or fall prone. You also may leave difficult terrain as above.

Will to Live (Ex): While you are in this style, you benefit from fast healing 1 and do not take any Constitution damage or drain from the loss of limbs. The loss of limbs, including your head, is not immediately fatal. The lost limb regrows within 3d6 rounds or you may force its growth as a 1 round action. If you have lost your head you are unable to act, but are not considered helpless.

If you die while this stance is active, you may choose to instead petrify yourself. You awaken from your petrification 1d10 days later fully healed and all limbs restored. If your body is destroyed you will still return but it takes an entire month and you respawn from the nearest rocky surface to your point of death.

Ultimate Skill[edit]

Path of Destruction (Su): When you make a successful charge attack you may release a blast of destructive energy as part of the attack. You emit a line of destruction out to 1000 ft which deals 2d6 points of damage/character level, with a Reflex save for half (DC 10 + 1/2 HD + modifier used for attack rolls). Those directly struck by the initial attack receive no saving throw. The line affects incorporeal and ethereal beings as if it were a force effect. This ability is not decreased before hardness, and creatures and objects destroyed by this ability are reduced to dust.



Chaos Engine[edit]

It is said that the thoughts, desires, hopes, and dreams of mortals shape the outer planes into the forms that they are. By sheer force of will they can creature peaceful glades and burning hellscapes. And so why not take that energy born of mortal minds and forge it directly for one's purposes. This was the thought of demonic science within the abyss and they collected malice, wrath, and hate, in the hopes of creating a weapon. And create one they did, one that lived and with a mind and will of its own. When the terror was finally brought down when it finally overloaded it had laid to waste uncountable layers.

Students of the art of the Chaos Engine mantle this very power, the power of raw emotion unrestrained and unshackled. It drives the body to act on instinct and without thought, but often it is a form ruled by base and violent desires. It transforms the user into a shape unto that of a demon while one still lives.

Style Feat[edit]

Single Minded Focus (Ex): Your mind is immutable from your mission, for your desire makes up your very being. You gain immunity to charm, compulsion, and fear effects.

Abilities Granted[edit]

Berserker Form: The abilities of this style are weak and feeble until one transforms into their berserker state. Activating this ability is a free action and it renders one in a senseless fury like a barbarian's rage. Like a rage, the god fist cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. In their rage they do not consider anyone to be allies, resisting even helpful spells, but do not inherently attack allies. When all enemies are defeated, they instead begin to break the environment around them until more enemies are presented. In return transforming grants 3 temporary hp/HD which overlap and do not stack, as well as the stronger versions of the other granted abilities.

Their berserker form cannot be stopped once activated until they reach 0 hp or otherwise fall unconscious, or until successfully calmed down with a calm emotions or a DC 15 Charisma check made by another as a standard action by any ally within earshot. They will also naturally fall out of their rage state after 1 minute of an encounter ending, but this is due to their body overloading with energy they cannot contain. The process deals 3 hp/HD in damage which may kill them if they have taken too much damage.

Chaos Bomb (Su): As a standard action the god fist may duplicate the effects of fireball, but dealing hellfire damage which bypasses fire resistance and immunity. It deals 10d6 damage with a Reflex save for half, DC 10 + 1/2 HD + your highest mental ability modifier. You may use this ability once every 1d4 rounds.

When transformed, the cap on this effect is removed dealing 1d6 damage/level, and you may use it every other round. In addition you may generate an extra powerful version as a 1 round action. The range is doubled, and the resulting fireball lasts for 1 round dealing damage to any which pass through it or end their turn within it. At the end of the round it expands additional explosions of energy in all directions transforming it into an instantaneous burst of damage out to an 80 ft radius and dealing damage again. The second explosion also grants a Reflex save.

The chaos bomb is considered a chaotic aligned effect.

Chaos Rain (Su): A rapid spray of tiny chaos bombs, chaos rain is used as suppressive fire. As a standard action the god fist may cover a 60 ft burst cone in explosive orbs. The area of effect lasts for 1 round. Creatures within the area are forced to move at half speed, take a -4 penalty to attack and damage, and cannot perform any acts which require concentration. They can choose to ignore this, but take 10d6 points of hellfire damage with no save for doing so. Chaos rain shares the same cooldown as chaos bomb.

When transformed, the area expands out to 120 ft. The penalties to avoid damage increase to a quarter speed and a -6 penalty to attack and damage. The damage rises to 1d6 points of damage/level if the penalties are ignored. It also destroys any physical projectiles passing through the area. Chaos rain no longer shares the same cooldown as chaos bomb and may be used once ever other round, allowing one to alternate between chaos rain and chaos bomb.

Chaos rain is considered a chaotic aligned effect.

Dividing Talon (Ex): The god fist may make sweeping claw attacks with their unarmed strike, allowing them to deal slashing damage if they so choose.

When transformed, their slashing attacks gain a critical of 18-20/x2 and the Vorpal weapon enhancement for free, except instead of removing the head it disembowels the target. They are left at -1 and dying. Creatures without vitals or any sort of internal organ are immune to this effect.

Frenzy Tackle (Ex): A god fist who makes a successful charge attack may make a free trip attempt, knocking the target to the ground.

When transformed the god fist can make the trip attempt first. If successful not only do they trip the opponent, they may make a full attack. Even if they fail to trip they still may make a single attack as normal.

Ultimate Skill[edit]

Overload (Su): If you happen to die while in your berserker state you can activate death throes, causing your body to erupt in an explosion of hellfire. The effect of Chaos Bomb occurs centered on yourself, and you may choose the standard or 1 round effect. You may also choose to activate this while you are still alive as a standard action, though it reduces you to -1 hp and dying and causes you to fall out of this style.

Dying in this state causes your wrathful spirit to linger in the environment, making it very easy to bring you back. Any sort of revival ability, including raise dead even if your body has been reduced to nothing, returns you to life with no XP or gp cost involved. You restore your body out of sheer anger, though you return in your berserker state and thus must be immediately healed or calmed before you take damage from the end of berserker form.



Wolf of the Wailing Wind[edit]

X

Style Feat[edit]

Gale Step (Ex): X

Abilities Granted[edit]

Beast Howl (Su): X

Cloak of Wailing Wind (Su): X

Kamitachi (Su): X

Wind Claw Swipe (Ex): X

Ultimate Skill[edit]

Quickening Wind (Ex): X



Titan of War[edit]

X

Style Feat[edit]

Unmoving Mountain (Ex): X

Abilities Granted[edit]

Bury the Dead and Shake the Earth (Ex): X

Shape Befitting of Thy Grandeur (Su): X

Shatter the Earth and Walk the Ruins (Ex): X

Titan's Trebuchet (Su): X

Ultimate Skill[edit]

Form of the Titan Monarch (Ex): X



Decieving Serpent[edit]

X

Style Feat[edit]

Strike from Behind (Ex): X

Abilities Granted[edit]

Eye of Foresight (Ex): X

Project Falsehood (Su): X

Redefine the Truth (Ex): X

Your Failure was Predetermined (Ex): X

Ultimate Skill[edit]

It Was a Hologram (Ex): X



Blood Knight's Blade[edit]

X

Style Feat[edit]

Thirst for Combat (Ex): X

Abilities Granted[edit]

Blood Rally (Ex): X

Mountain Cutter (Su): X

Unstoppable Charge (Ex): X

Weapon of the Infinite (Su): X

Ultimate Skill[edit]

Now the Real Fight Begins! (Ex): X



Cruel Lord's Grace[edit]

X

Style Feat[edit]

Life Eater (Ex): X

Abilities Granted[edit]

Dark Beauty of Anguish (Ex): X

Despair of the Worthless (Ex): X

Enraging Taunt (Ex): X

Sadistic Empath (Su): X

Ultimate Skill[edit]

Skin the Soul (Su): X



Chilling Determination[edit]

X

Style Feat[edit]

Intimidating Zeal (Ex): X

Abilities Granted[edit]

Crystal of Sealing (Su): X

Determined to Act (Ex): X

Uninterrupted (Ex): X

Zealous Smiting (Ex): X

Ultimate Skill[edit]

Skin the Soul (Su): X



Storm Dragon's Pride[edit]

X

Style Feat[edit]

Aura of Terror (Su): X

Abilities Granted[edit]

Destruction from the Heavens (Su): X

Lightning Reaction (Ex): X

Magnetic Thrust (Su): X

Storm Dragon's Fury (Su): X

Ultimate Skill[edit]

Pride Cannot Permit Defeat (Ex): X



Weaver of Destiny[edit]

X

Style Feat[edit]

Halo of the Divine (Su): X

Abilities Granted[edit]

Bound by the Threads of Fate (Su): X

Predestined Parries (Ex): X

Reach of the Divine (Ex): X

Weaver of Reality (Su): X

Ultimate Skill[edit]

Judgment Ball (Ex): X