User:Firestorms0/CLASSIFIED INFORMATION

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Author: Firestorms0 (talk)
Date Created: 1/31/12
Status: Just Started, accepting help (New WIKI User, first creation EVER)
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[[Summary:: ] 20 levels

1 




Lawful Good Lawful Neutral Lawful Evil Neutral Good Neutral Neutral Evil Chaotic Good Chaotic Neutral Chaotic Evil


Ranger Variant[edit]

Making a Ranger[edit]

Rangers are best at long ranged fighting, though they can be formidable opponents in close range combat as well. They work well with most other classes, especially stealthy ones like themselves, such as Rouges, Scouts, and Ninjas.

Abilities: Dexterity is the most important statistic for Rangers, as it helps with their archery and their most important skills. Wisdom is another important statistic as it helps with Listening and Spotting their adversaries.

Races: Any race can have rangers, although they are predominately Human, Elan, or Vasharan.

Alignment: Rangers can be of any alignment.

Starting Gold: 1d6×10 gp

Starting Age: As Fighter

Table: The Ranger

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +3 +1 Sneak Attack 1d6, Trapfinding, Animal Companion: Horse
2nd +1 +1 +3 +1 Uncanny Dodge
3rd +1 +1 +3 +2 Sneak Attack 2d6, Track, Trackless Step
4th +2 +2 +4 +2 Bonus Feat
5th +2 +2 +5 +3 Sneak Attack 3d6,
6th +3 + + + <-any class features gained at this level->
7th +3 + + + Sneak Attack 4d6,
8th +4 + + + <-any class features gained at this level->
9th +4 + + + Sneak Attack 5d6,
10th +5 + + + <-any class features gained at this level->
11th +5 + + + Sneak Attack 6d6,
12th +6 + + + <-any class features gained at this level->
13th +6 + + + Sneak Attack 7d6,
14th +7 + + + <-any class features gained at this level->
15th +7 + + + Sneak Attack 8d6,
16th +8 + + + <-any class features gained at this level->
17th +8 + + + Sneak Attack 9d6,
18th +9 + + + <-any class features gained at this level->
19th +9 + + + Sneak Attack 10d6,
20th +10 + + + <-any class features gained at this level->

Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level)
Bluff, Craft (Bow Making), Craft (Fletching), Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist (Dex), Forgery, Gather Information, Handle Animal, Hide (Dex), Intimidate, Knowledge (Dungeoneering), Knowledge (Nobility), Knowledge (Local), Knowledge (Nature), Knowledge (), Listen, Move Silently, Open Lock, Ride, Search, Sense Motive, Sleight of Hand, Spot, Survival, Tumble, Use Magic Device, Use Psionic Device, Use Rope}}

Class Features[edit]

All of the following are class features of the Ranger.

Weapon and Armor Proficiency: Rangers are proficient with all Simple and Martial weapons, as well as proficient with Light armor.

Sneak Attack: If a Ranger can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The Ranger’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the Ranger flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two Ranger levels thereafter. Should the Ranger score a critical hit with a sneak attack, this extra damage is not multiplied.

Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a sap (blackjack) or an unarmed strike, a Ranger can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

A Ranger can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The Ranger must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A Ranger cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.


Trapfinding: Rangers can use the Search skill to locate a trap when the task has a Difficulty Class higher than 20.

Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden.

Finding a magic trap has a DC of 25 + the level of the spell used to create it.

Rangers can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.

A Ranger who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.

Animal Companion, Horse: A Ranger's animal companion is like those of a regular Ranger or Druid, but is more specialized to cover for the non-existent selection.

A Ranger's horse can be a SRD:Light Horse, SRD:Heavy Horse, SRD:Light Warhorse, or a SRD:Heavy Warhorse.

Uncanny Dodge At 2nd level, a Ranger retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

Track:

Trackless Step:

Human Ranger Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.




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