User:Franken Kesey/Character

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Introduction[edit]

Wildknife Character Progression

References[edit]

This build uses as few homebrew as possible (with balance points in parentheses):

  1. Dag (3.5e Race)(LA0)
  2. Wildknife (3.5e Class)(High)
  3. Variant Weapon Focus(High)

Progression[edit]

Starting Ability Scores (Before Racial Adjustments): Str16, Dex10, Con12, Int14, Wis16, Cha8 (32 point buy)

Dag: +2 Strength, -2 Intelligence, +2 Wisdom, -2 Charisma

+1 attribute every 4 levels

Flaws:

ECL Class Ability Scores Attack1 Damage1 AC2 Fort/Ref/Will Feats
Str Dex Con Int Wis Cha
1st Wildknife 1 18 10 12 12 18 6 +3 1d3+0 17/15/12 +0/+2/+2 Variant Weapon Focus,
Psionic Weapon, Quicken Power
2nd Wildknife 2 18 10 12 12 18 6 +4 1d3+0 17/15/12 +0/+3/+3
3rd Wildknife 3 20 10 12 12 18 6 +5 1d3+0 18/16/12 +1/+3/+3 Two-Weapon Fighting
4th Wildknife 4 21 10 12 12 20 6 +7 1d3+3 18/16/12 +1/+4/+4
5th Wildknife 5 21 12 12 12 20 6 +7 1d3+3 15/12/13 +1/+4/+4
6th Wildknife 6 21 12 12 12 20 6 +8 1d3+3 15/12/13 +2/+5/+5 Psionic Meditation
7th Wildknife 7 23 12 12 12 20 6 +9 1d3+3 15/12/13 +2/+5/+5 Improved Two-Weapon Fighting
8th Wildknife 8 24 12 12 12 20 6 +12/+7 1d3+4 15/12/13 +2/+6/+6
9th Wildknife 9 24 12 12 12 22 6 +12/+7 1d3+4 15/12/13 +3/+6/+6 Deep Impact
10th Wildknife 10 26 12 12 12 22 6 +13/+8 1d3+4 15/12/13 +3/+7/+7
11th Wildknife 11 27 12 12 12 22 6 +14/+9 1d3+4 15/12/13 +3/+7/+7 Greater Two-Weapon Fighting
12th Wildknife 12 28 12 14 12 24 6 +16/+11 1d3+7 15/12/13 +4/+8/+8 Greater Psionic Weapon
13th Wildknife 13 29 14 14 14 24 6 +16/+11 1d3+7 15/12/13 +4/+8/+8
14th Wildknife 14 31 14 14 14 24 6 +17/+12 1d3+7 15/12/13 +4/+9/+9
15th Wildknife 15 32 14 16 16 24 6 +18/+13/+8 1d3+7 15/12/13 +5/+9/+9 Improved Critical
16th Wildknife 16 33 14 16 16 24 6 +20/+15/+10 1d3+8 15/12/13 +5/+10/+10
17th Wildknife 17 33 14 16 16 24 6 +20/+15/+10 1d3+8 20/12/18 +5/+10/+10
18th Wildknife 18 33 14 16 16 24 6 +21/+16/+11 1d3+8 22/12/20 +6/+11/+11 X
19th Wildknife 19 33 14 16 16 24 6 +22/+17/+12 1d3+8 22/12/20 +6/+11/+11
20th Wildknife 20 34 14 16 16 24 6 +24/+19/+14 1d3+9 24/12/22 +6/+12/+12 X
  1. With Mind blade Kukri unmodified with powers (Dag (Martial Training+small)+BAB+mind blade enchantment+weapon focus).
  2. AC, Touch and Flat; with Elude Attack (except flat) (10Base+size+Dex+armor+Wis-flaw).
Gold and Gear
ECL Gold and Gear
Pre Transaction Post
1st 1125 two Kukri(-16), Leather Armor (-10), Light Crossbow (-35), Backpack (-39, see below) 1025
2nd 3025 3025
3rd 6024 Gauntlets of Ogre Power+2 (-4000) 2024
4th 5023 Periapt of Wisdom+2 (-4000) 1023
5th 6355 Gloves of Dexterity+2 (-4000) 2355
6th 9020 9020
7th 17,685 Sell Gauntlets of Ogre Power+2 (+2000); Buy Belt of Giant Strength+4 (-16,000) 3685
8th 15,016 15,016
9th 30,012 Sell Periapt of Wisdom+2 (+2000); Buy Periapt of Wisdom+4 (-16,000) 16,012
10th 35,341 Sell Belt of Giant Strength+4 (+8000); Buy Belt of Giant Strength+6 (-36,000) 7341
11th 32,335 Manual of Gainful Exercise+1 (-27,500) 4835
12th 37,494 Sell Periapt of Wisdom+4 (+8000); Buy Periapt of Wisdom+6 (-36,000) & Amulet of Health+2 (-4000) 5494
13th 48,817 Sell Gloves of Dexterity+2 (+2000); Buy Gloves of Dexterity+4 (-16,000), Headband of Intellect+2 (-4000) & Manual of Gainful Exercise+1 (-27,500) 3317
14th 59,970 Manual of Gainful Exercise+2 (-55,000) 4970
15th 78,285 Sell Amulet of Health+2 (+2000) & Headband of Intellect+2 (+2000); Buy Amulet of Health+4 (-8000), Headband of Intellect+4 (-16,000) & Manual of Gainful Exercise+1 (-27,500) 18,785
16th 112,095 112,095
17th 246,025 5025
18th 325,025 20,025
19th 420,025 35,025
20th 595,025 412,025

Repeating Light Crossbow,

Backpack (loaded): Backpack 2, Bedroll 1sp, Belt Pouch 1, Caltrops 1, Crowbar 2, Flint and Steel 1, Grappling Hook X2 2, Hammer 5sp, Piton X10 1, Silk Rope 50ft 10, Sunrod X2 4, Tent 10, Torch X5 5sp, Trail Rations (6 days) 3, Waterskin X2 2 (39 gp, 1 sp).

Class Features of Note[edit]

Wildknife[edit]

Highlights[edit]

Calculated DPR[edit]

DPR: Damage per Round with mostly SRD content. Synergy: All require one round to prepare by manifesting powers. All use Kukri with stored powers (prevenom weapon).

  • At 20th: variant weapon focus, greater two-weapon fighting, improved critical & greater psionic weapon (+4d6, 2nd round, 4th attack) feats; energy rays (1st round, 1st attack wild surged, quickened, 25pp; then normal 20pp); then deep crystal +3d6 (2nd round, 1st, 2nd & 4th attacks; 15pp total), then swift action for stored energy ray 12d6+12 (2nd round, 4th attack; 12pp prepaid total); then Vicious-Speed weapon (3rd attack). Also equipped with Belt of Giant Strength +6, and read Manual of Gainful Exercise +5, and +5 Str bonus from levels (4-20). Total DPR vs. 40AC=235.59 cost 72pp total
    • First Round: 1st energy ray 19d6+19+2nd energy ray 20d6+20 =181.5
    • Second Round:
      • 1st & 2nd Attacks: 1d3+3d6+8 deep crystal-euphoric mind blade+12Str+4feat =36
      • 3rd Attack (drawn blade): 1d3+8 euphoric mind blade+12Str+4feat+2d6vicious =43
      • 4th: 1d3+7d6+8 deep crystal-psionic-euphoric mind blade+12Str+4feat+(12d6+12stored energy ray) =104
      • All Others: 1d3+8 euphoric mind blade+12Str+4feat =25.5
      • Attack: 12Str((16base+2race+5lvl+5tome+6belt-10)/2)+15 BAB+5 weapon+3 euphoria+1 small+1race+2feat, -2 two weapon fighting, total attack =+37/+37/+37/+40(ignores armor)/+32/+27/+27
      • Critical: 1st & 2nd: (1d3+24)x2+3d6=61.5; 3rd: (1d3+24)x2+2d6 =58; 4th: (1d3+24)x2+19d6+12 =129.5; all others: (1d3+24)x2 =51


Alternative Ideas[edit]

Time Stand Still is a 9th level maneuver, made by WotC that allow you to take two full-attack actions.

Add in Infernal Blade acquired by feat. That 3d6+20 fire on every attack

Power Attack

ToB Marial Study at 3rd, get either SAPPHIRE NIGHTMARE BLADE flatfooted (requires 1 level in either Swordsage or Warblade)

  • [dnd.arkalseif.info/spells/tome-of-battle-the-book-of-nine-swords--88/sapphire-nightmare-blade--3637/index.html]

or MOMENT OF PERFECT MIND.

Psionic Meditation (Psionic focus as a move action)

Opposite[edit]

Two-handed, powerful build Apex

Stats[edit]

Tactics[edit]

Challenging Monsters[edit]

Side Notes[edit]

Limitations[edit]

Tricks for the DM[edit]

Variants[edit]