User:Ganteka Future/SALT Monk

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SALT Monk[edit]

This is a composite of the SRD:Monk, Armored Monk (3.5e Alternate Class Feature), Rage Monk (3.5e Alternate Class Feature) and Yamabushi (3.5e Alternate Class Feature) posted here as a ease of reference for DOOM SALT. Other tweaking and changes will be made since there was originally some improper interaction between all that.

Making a SALT Monk[edit]

Alignment: Any non-lawful.

Starting Age: Complex.

Table: The SALT Monk

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Flurry of Blows
Attack Bonus
Unarmed
Damage1
Fort Ref Will
1st +1 +2 +2 +2 Flurry of Blows, Rage 1/day, Unarmed Strike –1/–1 1d6
2nd +2 +3 +3 +3 Bonus Feat, Damage Reduction (magic), Evasion –0/–0 1d6
3rd +3 +3 +3 +3 Too Angry to Fail +1/+1 1d6
4th +4 +4 +4 +4 Masterwork Body, Rage 2/day +2/+2 1d8
5th +5 +4 +4 +4 Focus Rage, Purity of Body, Sidestep +4/+4 1d8
6th +6/+1 +5 +5 +5 Bonus Feat, Irritated at Gravity +5/+5/+0 1d8
7th +7/+2 +5 +5 +5 Vigorous Rage +6/+6/+1 1d8
8th +8/+3 +6 +6 +6 Rage 3/day +7/+7/+2 1d10
9th +9/+4 +6 +6 +6 Improved Evasion +9/+9/+4 1d10
10th +10/+5 +7 +7 +7 Damage Reduction (adamantine and magic) +10/+10/+5 1d10
11th +11/+6/+1 +7 +7 +7 Angry at Gravity, Greater Flurry, Greater Rage +11/+11/+11/+6/+1 1d10
12th +12/+7/+2 +8 +8 +8 Abundant Walk, Rage 4/day +12/+12/+12/+7/+2 2d6
13th +13/+8/+3 +8 +8 +8 Diamond Resistance +13/+13/+13/+8/+3 2d6
14th +14/+9/+4 +9 +9 +9 +14/+14/+14/+9/+4 2d6
15th +15/+10/+5 +9 +9 +9 Pounce +15/+15/+15/+10/+5 2d6
16th +16/+11/+6/+1 +10 +10 +10 Rage 5/day +16/+16/+16/+11/+6/+1 2d8
17th +17/+12/+7/+2 +10 +10 +10 Death Throes, Timeless Body, Tireless Rage +17/+17/+17/+12/+7/+2 2d8
18th +18/+13/+8/+3 +11 +11 +11 +18/+18/+18/+13/+8/+3 2d8
19th +19/+14/+9/+4 +11 +11 +11 Ascended Rage +19/+19/+19/+14/+9/+4 2d8
20th +20/+15/+10/+5 +12 +12 +12 Mighty Rage, Perfect Form, Rage 6/day +20/+20/+20/+15/+10/+5 2d10
  1. The value shown is for Medium SALT monks. See Table: SALT Monk Unarmed Damage by Size for SALT monks of all sizes.

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).

Class Features[edit]

All of the following are class features of the SALT monk.

Weapon and Armor Proficiency: SALT monks are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, sling and all martial weapons. Additionally, she gains proficiency with light armor, medium armor and shields (but not tower shields).

All monk abilities work in any kind of armor and with all weapons.

When carrying a medium or heavy load, a SALT monk loses her flurry of blows ability.

Flurry of Blows (Ex): A SALT monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The SALT Monk. This penalty applies for 1 round, so it also affects attacks of opportunity the monk might make before her next action. When a monk reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. A monk must use a full attack action to strike with a flurry of blows.

When using flurry of blows, a monk may attack with any weapon. She may attack with weapons interchangeably as desired. When using weapons as part of a flurry of blows, a monk applies her Strength bonus (not Str bonus × 1-1/2 or ×1/2) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands.

In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a SALT monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so.

When a SALT monk reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.

Rage (Ex): A SALT monk can fly into a rage a certain number of times per day. In a rage, a SALT monk temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but she takes a –2 penalty to Armor Class. The increase in Constitution increases the SALT monk’s hit points by 2 points per level, but these hit points go away at the end of the rage when her Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a SALT monk cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can she cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. She can use any feat she has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A SALT monk may prematurely end her rage. At the end of the rage, the SALT monk loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless she is a 17th-level SALT monk, at which point this limitation no longer applies; see below).

A SALT monk can fly into a rage only once per encounter. At 1st level she can use her rage ability once per day. At 4th level and every four levels thereafter, she can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a SALT monk can do it only during her action, not in response to someone else’s action.

Unarmed Strike: At 1st level, a SALT monk gains Improved Unarmed Strike as a bonus feat. A SALT monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.

Usually a SALT monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

A SALT monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

A SALT monk also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The SALT Monk. The unarmed damage on Table: The SALT Monk is for Medium SALT monks. A Small SALT monk deals less damage than the amount given there with her unarmed attacks, while a Large SALT monk deals more damage; see Table: SALT Monk Unarmed Damage by Size.

Table: SALT Monk Unarmed Damage by Size
Level Fine Diminutive Tiny Small Medium Large Huge Gargantuan Colossal
1st–3rd 1 1d2 1d3 1d4 1d6 1d8 2d6 3d6 4d6
4th–7th 1d2 1d3 1d4 1d6 1d8 2d6 3d6 4d6 6d6
8th–11th 1d3 1d4 1d6 1d8 1d10 2d8 3d8 4d8 6d8
12th–15th 1d4 1d6 1d8 1d10 2d6 3d6 4d6 6d6 8d6
16th–19th 1d6 1d8 1d10 2d6 2d8 3d8 4d8 6d8 8d8
20th 1d8 1d10 2d6 2d8 2d10 4d8 6d8 8d8 12d8

Bonus Feat: At 2nd level, she may select either Combat Reflexes or Deflect Arrows as a bonus feat. At 6th level, she may select either Improved Disarm or Improved Trip as a bonus feat. A SALT monk need not have any of the prerequisites normally required for these feats to select them.

Damage Reduction (Ex): At 2nd level, she gains half her class level as DR/magic. Once she reaches 10th level, this becomes DR/adamantine and magic.

Evasion (Ex): At 2nd level or higher, if a SALT monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. A helpless SALT monk does not gain the benefit of evasion.

Too Angry to Fail (Su): At 3rd level, the SALT monk may expend a rage attempt to gain a re-roll on any one saving throw she failed one round later. This is a non-action and may be taken even if the SALT monk is incapacitated, such as being turned to stone or paralyzed and can even revert hp or ability damage/drain. It cannot be done if the SALT monk's body has been destroyed. They must accept the results of the second roll, even if it is lower than the original roll.

Masterwork Body (Ex): The 4th level SALT monk gains Masterwork Body as a bonus feat. She may even apply material properties to her body by paying the cost of applying it as if light armor of her size or as a light weapon of her size for her unarmed strikes.

Focus Rage (Ex): At 5th level, the SALT monk can choose not to enter a rage at the beginning of an encounter. If she is reduced below 50% health from a higher amount and then rages, she gains a +2 bonus added to the bonuses granted by rage. If below 20%, the bonuses increase by +4.

Purity of Body (Ex): At 5th level, a SALT monk gains immunity to all diseases except for supernatural and magical diseases.

Sidestep (Ex): At 5th level, the SALT monk may make up to two 5 foot steps a round. She is able to take an additional 5 foot step at 10th and every five levels beyond.

Irritated at Gravity (Ex): At 6th level, the SALT monk gains a hover speed (perfect) equal to her land speed.

Vigorous Rage (Su): Whenever the 7th level SALT monk enters a rage, she heals hp and ability damage as if she had rested for 8 hours.

Improved Evasion (Ex): At 9th level, a monk’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion.

Angry at Gravity (Su): The 11th level SALT monk is under the constant effect of air walk, except she can run straight up with no penalty to speed.

Greater Rage (Ex): At 11th level, a SALT monk’s bonuses to Strength and Constitution during his rage each increase to +6, and her morale bonus on Will saves increases to +3. The penalty to AC remains at –2.

Abundant Walk (Su): At 12th level, the SALT monk may use dimension door at will. She may also teleport as a move action, limited to a distance of half her movement speed. This movement does not provoke attacks of opportunities.

Diamond Resistance (Ex): The 13th level SALT monk is impervious to elements. She is always under the effects of adapt body, and halves all sources of energy damage before resistances.

Pounce (Ex): The 15th level SALT monk gains the ability to make a full attack on a charge.

Death Throes (Su): The 17th level SALT monk is so full of rage, if she goes down she'll take everyone with her. As a non-action a SALT monk who is brought to -10 hp may choose to explode, dealing 10 points of damage per HD to all creatures in up to a 60 foot radius (minimum 5 feet). There is a Reflex save for half, DC 10 + 1/2 HD + either Con or Cha, as chosen previously. This destroys the SALT monk's body. However, the SALT monk is also much easier to revive as their rage persists in death. They do not take any negative levels or penalties from being revived.

Timeless Body (Ex): Upon attaining 17th level, a SALT monk no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the SALT monk still dies of old age when her time is up.

Tireless Rage (Ex): At 17th level and higher, a SALT monk no longer becomes fatigued at the end of her rage.

Ascended Rage (Ex): While you are in a rage, the 19th level SALT monk can spend another rage per day to enter a state of ascended rage. She gains an additional +4 to the bonuses granted by rage, her speed doubles, and her appearance often changes to something glowing or demonic. However, this strains the body and she takes her HD in lethal damage each round as her body starts breaking apart. When the rage ends they immediately are rendered exhausted (even if they are otherwise immune) and cannot recover higher than fatigued, even by magic means, until they have rested for 8 hours.

Mighty Rage (Ex): At 20th level, a SALT monk’s bonuses to Strength and Constitution during her rage each increase to +8, and her morale bonus on Will saves increases to +4. The penalty to AC remains at –2.

Perfect Form: The 20th level SALT monk becomes an Outsider (though she may still count as a member of her original type) and she is rendered biologically immortal. Her unarmed strikes bypass all forms of damage reduction (except DR/—) and a number of points of hardness up to her class level.



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