User:Leziad/Sandbox 2
Contents
- 1 Sandbox 2
- 1.1 New Mantle Rules
- 1.2 Atom Mantle
- 1.3 Battle Mantle
- 1.4 Biology Mastery Mantle
- 1.5 Chaos Mantle
- 1.6 Corruption and Madness Mantle
- 1.7 Consumption Mantle
- 1.8 Deception Mantle
- 1.9 Dimension Mantle
- 1.10 Electromagnetism Mantle
- 1.11 Mental Prowess Mantle
- 1.12 Gravity Mantle
- 1.13 Guardian Mantle
- 1.14 Freedom Mantle
- 1.15 Time Mantle
- 1.16 Dream Mantle
- 1.17 Light and Darkness Mantle
- 1.18 Magic Mantle
- 1.19 MANTLE Mantle
Sandbox 2[edit]
New Mantle Rules[edit]
Unlike silly mantle rules each mantle will have at least 1 power of each level. Additionally each mantle get an additional 3 powers of various level.
Atom Mantle[edit]
Granted Ability: You are shrouded in light, you shed like as the daylight or the light spell. You may dismiss or resume this ability as a free action. The light is more than slightly radioactive and deal 1 damage per character level you have to each creature adjacent to you at the start of your turn, each of those creature must make a fortitude save or be sickened for 1d4 rounds. If the atom mantle is your primary mantle the damage increase to 2 per character level and those who fail their fort save are nauseated instead. This effect is only active when your light is active.
As a side bonus you are immune to the effects of radiation and [light] effect.
Atom Mantle's Powers:
- 1. Control Flames, Matter Agitation
- 2. Energy Missile (fire or electricity only), Energy Stun (fire or electricity only)
- 3. Energy Burst (fire or electricity only)
- 4. Energy Ball (fire or electricity only)
- 5. Energy Bomb (fire or electricity only)
- 6. Gauss Whip
- 7. Psychic Halo, Tachyon Bolt
- 8. Matter Manipulation
- 9. Primal Energy Cataclysm (fire or electricity only)
Battle Mantle[edit]
Granted Ability: Your base attack bonus granted by the ardent class retroactively become good, you gain weapon proficiency and weapon focus with a weapon of your choice. If Battle mantle is your primary mantle you gain an additional +2 hit point per hit die.
Battle Mantle's Powers:
- 1. Metaphysical Weapon, Offensive Prescience
- 2. Psionic Lion's Charge
- 3. Foresee Weakness, Thousand Blades Stance
- 4. Power Shield
- 5. Psychic Crush, Blood of the Werewolf
- 6. Chakra Purification
- 7. Oak Body
- 8. Psychic Halo
- 9. Kinetic Rending
Biology Mastery Mantle[edit]
Granted Ability: You dedicated yourself to the mastery of biological function, you always have maximum ranks in the heal skill and you are constantly under the effect of deathwatch. If biology mastery is one of your primary mantle you can disrupt or restore the biology of other creatures, you can drain or heal your manifester level × your Wisdom bonus per day. Uisng this ability require a touch attack, you heal half the amount of hit point you drained and you cannot put a creature you drained below 1 hit point nor can you overheal a creature. Creatures without biology are immune to this ability.
Biology Mastery Mantle's Powers:
- 1. Vigor
- 2. Body Adjustment
- 3. Forced Share Pain
- 4. Metamorphosis
- 5. Autoimmune Reactor, Cervical Break
- 6. Fuse Flesh, Segment Body
- 7. Decerebrate
- 8. Brain Extraction
- 9. Kinetic Rending, Greater Metamorphosis
Chaos Mantle[edit]
Granted Ability: By expending your psionic focus you may use the surge of chaos to increase your power. Decrease your manifester level by 2 then increase it by 1d4. If Chaos Mantle is your primary mantle you gain the wild child* feat.
Affect powers instead of spells.
Chaos Mantle's Powers:
- 1. Matter Agitation
- 2. Id Insinuation
- 3. Psionic Blast
- 4. Schism
- 5. Psychoclastic Ray
- 6. Fuse Flesh
- 7. Hostile Schism, Psychoclastic Spray
- 8. Psychoclastic Wall, Chaos Fissure
- 9. Psychoclastic Sphere, Unreality Zone
Corruption and Madness Mantle[edit]
Granted Ability: Your insights into corruption and madness have touched you with insanity and terrible clarity. You always act normally while confused and while you are psionically focused you are immune to [fear] effect. If Corruption and Madness is your primary mantle you gain the benefit of the hostile mind feat except that while you are psionically focused the damage increase by your manifester level.
Corruption and Madness Mantle's Powers:
- 1. Primeval Fear
- 2. Brainlock
- 3. Personality Parasite
- 4. Death Urge, Schism
- 5. Psionic Feeblemnind
- 6. Insanity
- 7. Hostile Schism
- 8. Hysterical Contagion, Nightmare Inducing Chains
- 9. Mind Trap, Microcosm
Consumption Mantle[edit]
Granted Ability:
Consumption Mantle's Powers:
- 1.
- 2.
- 3. Claws of the Vampire
- 4. Psychic Vampire
- 5.
- 6.
- 7. Decerebate
- 8.
- 9. Assimilate
Deception Mantle[edit]
Granted Ability:
Deception Mantle's Powers:
- 1. Psionic Charm
- 2. Concealing Amorpha, Cloud Mind
- 3. False Sensory Input
- 4. Warp Cloak
- 5.
- 6. Psionic Contingency
- 7.
- 8. Bend Reality
- 9.
Dimension Mantle[edit]
Granted Ability:
Dimension Mantle's Powers:
- 1.
- 2.
- 3.
- 4.
- 5.
- 6. Segment Body
- 7.
- 8.
- 9.
Electromagnetism Mantle[edit]
Granted Ability: You have a degree of passive control over electromagnetism and currents, you can move metallic objects as if you had mage hand as a free action, additionally at your option you may deal 1 point of electricity damage anytime to any creature who touches you or taht you touch (including touch attack, unarmed attack or natural attacks). If electromagnetism is one of your primary mantle you can use animate object (metallic objects only) as a psi-like ability (caster level equal to your manifester level) by expending your psionic focus. This ability may be used once per minute.
Electromagnetism Mantle's Powers:
- 1. Energy Grasp (Electricity Only), Magnetic Oscillation
- 2. Magnetic Armor
- 3. Electromagnetic Shield
- 4. Cervical Break (creatures made of metal or in metal armor only)
- 5. Blood Iron, Energy Current (electricity only)
- 6. Forced Maglev
- 7. Gauss Whip, Matter Manipulation (metal and earth only)
- 8. Monopole
- 9. Sky Iron Fortress
Mental Prowess Mantle[edit]
Granted Ability: You gain telepathy out of 100 feet, additionally for the purpose of determining bonus power points for the class that gives you this mantle, treat your Wisdom score as 2 points higher than its actual value. If Mental Prowess is your primary mantle you may treat treat your Wisdom score as 4 points higher than its actual value instead.
Mental Prowess Mantle's Powers:
- 1. Psionic Charm, Mind Thrust
- 2. Mind Probe
- 3. Mind Puncture
- 4. Psionic Dominate
- 5. Psychic Crush, Psionic Feeblemind
- 6. Mass Cloud Mind
- 7. Insanity
- 8. Hysterical Contagion
- 9. Annihilate Mind Barriers, Psychic Surgery
Gravity Mantle[edit]
Granted Ability: You have an hover speed of 30' (perfect), additionally you gain Up the Wall as a bonus feat. If the gravity mantle is your primary mantle your hover speed become twice your land speed and at character level 7 you gain a flight speed equal to twice your land speed (perfect).
Gravity Mantle's Powers:
- 1. Inertial Armor
- 2. Psionic Levitate
- 3. Complete Telekinesis
- 4. Force Eruption, Power Shield
- 5. Forced Maglev
- 6. Psionic Overland Flight
- 7. Psionic Telekinetic Sphere
- 8. Graviton Manipulation, Monopole
- 9. Supreme Ego Barrier, Kinetic Rending
Guardian Mantle[edit]
Granted Ability:
Guardian Mantle's Powers:
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- 8.
- 9.
Freedom Mantle[edit]
Granted Ability: While psionically focused, you gain a +10-foot bonus to your speed. You can expend your focus to add your manifester level to a roll made to resist being grappled or to escape from a grapple. If Freedom is your primary mantle your speed increase by an additional 10' even when not psionically focused, additionally at character level 10 you are under the effect of freedom of movement as long as your are psionically focused.
Freedom Mantle's Powers:
- 1. Dimension Hop
- 2. Hustle, Psionic Leash
- 3. Dimension Swap
- 4. Psionic Fly
- 5. Psionic Freedom of Movement, Psionic Teleport
- 6. Evade Burst
- 7. Psionic Phase Door
- 8. Dream Travel
- 9. Psionic Teleportation Circle, Psionic Etherealness
Time Mantle[edit]
Granted Ability: You gain a +2 bonus to Initiative. If Time is one of your primary mantle you can an immediate action at the beginning of a combat round, you may move up one place in the initiative count. The initiative order then resets to normal for the next round.
MANTLE Mantle's Powers:
- 1. Deceleration
- 2. Sustenance
- 3. Time Hop
- 4.
- 5. Alternate Future
- 6. Temporal Acceleration
- 7. Tachyon bolt
- 8. Temporal Denial, Mass Time Hop
- 9. Time Regression, Psionic Time Stop
Dream Mantle[edit]
Granted Ability:
MANTLE Mantle's Powers:
- 1.
- 2.
- 3.
- 4. Dreamshape Sabre
- 5.
- 6.
- 7. Dream Travel, Dream of the Real
- 8. Astral Seed]] (reborn on Plane of Dreams)
- 9. Id Cascade, Unreality Zone
Light and Darkness Mantle[edit]
Granted Ability: You gain darkvision 60', if you already had darkvision it increase by 60. If light and darkness if your primary mantle...
Light and Darkness Mantle's Powers:
- 1. Control Light
- 2.
- 3.
- 4. Warp Cloak
- 5. Psionic Shadow Walk
- 6.
- 7.
- 8. Light Burst
- 9.
Magic Mantle[edit]
Granted Ability: You are always under the effect of detect magic and detect psionics. If Magic is one of your primary mantle you are also always under the effect of Arcane Sight. An ardent of 11th level or higher with magic as one of her primary domain is always under the effect of greater arcane sight.
MANTLE Mantle's Powers:
- 1. Psionic Scarf, Ethereal Smoke
- 2. Identify
- 3. Dispel Psionic
- 4. Mindshock
- 5. Astral Tentacles, Meteologic Aport
- 6. Null Psionic Field, Psionic Analyse Dweomer
- 7. Alternate Future
- 8. Bend Reality
- 9. Psychic Arcana
MANTLE Mantle[edit]
Granted Ability:
MANTLE Mantle's Powers:
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- 8.
- 9.