User:Luigifan18/Blood Carnival (3.5e Spell)
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Necromancy | |
Level: | Blighter 9, Dread Necromancer 9, Shugenja (Water) 9, Sorcerer/Wizard 9, Warmage 9 |
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Components: | V, S, M, XP |
Casting time: | 2 rounds |
Range: | Medium (100 ft. + 10 ft./level) |
Targets: | Up to 1 creature/4 levels, no two of which may be more than 300 ft. apart |
Duration: | Instantaneous |
Saving Throw: | Fortitude partial |
Spell Resistance: | Yes |
Ahahahahahahaha! Blood!!! So much blood!!! Bleed! Bleed!!!!!!!!!!!
Upon completing this spell, you rip copious amounts of blood out of numerous creatures — up to one per four caster levels. All affected living creatures must succeed on a Fortitude save or else lose half of their hit points and take 1d8 points of Constitution damage per three caster levels. Success on the Fortitude save reduces this to loss of ¼ hp (which means that the victim still has ¾ of its hp left) and 4d6 Constitution damage.
Plants and oozes, despite being living creatures, cannot be affected by this spell.
A tormentor who casts this spell gains 2 pain points for every creature that fails its saving throw.
Material Component: A blood ruby worth at least 150,000 gp.
XP Cost: 6,000 XP.
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