User:Luigifan18/Blood Carnival (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Luigifan18 (talk)
Date Created: August 26, 2013
Status: Needs review
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
Rating box not supported outside of the main namespace.
Rate this article
Discuss this article


Blood Carnival
Necromancy
Level: Blighter 9, Dread Necromancer 9, Shugenja (Water) 9, Sorcerer/Wizard 9, Warmage 9
Components: V, S, M, XP
Casting time: 2 rounds
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to 1 creature/4 levels, no two of which may be more than 300 ft. apart
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: Yes

Ahahahahahahaha! Blood!!! So much blood!!! Bleed! Bleed!!!!!!!!!!!

Upon completing this spell, you rip copious amounts of blood out of numerous creatures — up to one per four caster levels. All affected living creatures must succeed on a Fortitude save or else lose half of their hit points and take 1d8 points of Constitution damage per three caster levels. Success on the Fortitude save reduces this to loss of ¼ hp (which means that the victim still has ¾ of its hp left) and 4d6 Constitution damage.

Plants and oozes, despite being living creatures, cannot be affected by this spell.

A tormentor who casts this spell gains 2 pain points for every creature that fails its saving throw.

Material Component: A blood ruby worth at least 150,000 gp.

XP Cost: 6,000 XP.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBlighter
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDread Necromancer
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsShugenja
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsWarmage