User:MadmanFromSpace/Sublime Shaper (3.5e Prestige Class)

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Author: MadmanFromSpace (talk)
Date Created: Aug 30 2019
Status: <-how close to completion->
Editing: Clarity edits only please
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10 5 Moderate Good Good Good Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Martial Maneuvers, Other Other


Sublime Shaper[edit]

<-general description->.

Becoming a Sublime Shaper[edit]

<-why characters pursue this class, what other classes they typically have, and what abilities are important->

Entry Requirements
Alignment: Lawful Neutral or True Neutral.
Base Attack Bonus: +3.
Skills: Survival 8 ranks.
Feats: Improved Unarmed Strike
Maneuvers: At least one maneuver from either the Desert Wind, Stone Dragon, or Tiger Claw discipline.
Stances: At least one stance from either the Desert Wind, Stone Dragon, or Tiger Claw discipline.
Special: wild shape class feature or purity of body class feature, able to cast divine spells, flurry of blows class feature.

Table: The Sublime Shaper

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Speed Bonus ManeuversToB Monk Level and Spells
Fort Ref Will Maneuvers Known Maneuvers Readied Stances Known
1st +0 +2 +2 +2 AC Bonus, Ki Strike (magic), +1 Unarmed Strike, Wild Shape +1/day +5 ft. 2 1 1 +1 monk level
2nd +1 +3 +3 +3 Wholeness of Body, Sublime Wild Shape +10 ft. 2 2 1 +1 spellcasting level
3rd +2 +3 +3 +3 Bonus feat, Wild Shape +2/day, Stance Shape +15 ft. 3 2 1 +1 monk level
4th +3 +4 +4 +4 +2 Unarmed Strike, Wild Shape (Large) +20 ft. 3 3 1 +1 spellcasting level
5th +3 +4 +4 +4 Greater Stance Shape, Greater Ki Strike (lawful), Wild Shape +3/day +25 ft. 4 3 2 +1 monk level
6th +4 +5 +5 +5 Diamond Body, Wild Shape (Tiny) +30 ft. 4 3 2 +1 spellcasting level
7th +5 +5 +5 +5 +3 Unarmed Strike, Wild Shape +4/day +35 ft. 5 4 2 +1 monk level
8th +6/+1 +6 +6 +6 Abundant Step, Wild Shape (Plant) +40 ft. 5 4 2 +1 spellcasting level
9th +6/+1 +6 +6 +6 Bonus feat, Wild Shape +5/day +45 ft. 6 4 3 +1 monk level
10th +7/+2 +7 +7 +7 +4 Unarmed Strike, Quivering Palm +50 ft. 6 4 3 +1 spellcasting level

Class Skills (4 + Int modifier per level.)
Appraise (Int), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (geography) (nature) (the planes) (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the Sublime Shaper.

Weapon and Armor Proficiency: A sublime shaper gains no armor or weapon proficiencies.

Maneuvers: At levels 1, 3, 5, 7, and 9, you gain new maneuvers known from the Desert Wind, Stone Dragon, and/or Tiger Claw disciplines. You must meet a maneuver’s prerequisites to learn it. You add your full Sublime Shaper levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At <-levels you gain additional readied maneuvers->, you gain an additional maneuver readied per day.

Stances Known: At , you learn a new martial stance from <- Disciplines allowed to gain stances from ->. You must meet a stance’s prerequisite to learn it.

Effective Monk Level: As a sublime shaper, you have an effective monk level equal to your sublime shaper level. Your effective monk level determines your unarmed damage, unarmored Armor Class bonus, and your maximum slow fall distance. At levels 1, 3, 5, 7, and 9, your effective monk level is increased by +1.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->.

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-Sublime Shapers[edit]

<-Describe what happens when a character violates the alignment restrictions or any other class restrictions. If there are no behavior or alignment restrictions, delete this section.->.





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