User:TK-Squared/Mudbox/Gravitation Force (5e Spell)

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5e Spell Gravitational Force
3rd-level transmutation
Casting Time: 1 action
Range: 100 feet
Components: V, S, M (Lodestone)
Duration: Concentration, up to 5 minutes
Casters: Druid, Wizard

This spell manipulates gravity in a 50-foot cube centered on a point within range. Until the spell ends, a creature that enters the spell's area for the first on a turn or starts its turn there must make a Constitution saving throw. On a failed save, the creature is subject to the effects of the spell while in the area.

Gravitational Force can create one of the following effects within the manipulated area:

  • Heavy Gravity. The gravity becomes more intense. An affected creature has disadvantage on Strength checks and melee attack rolls; and their weapon range is halved. When calculating falling damage, an affected creature takes 1d10 damage instead of 1d6 for any distance fallen in the spell's area (maximum 5d10).
  • Light Gravity. The gravity becomes less intense. An affected creature has advantage on Strength checks and ranged attack rolls; and their weapon range is doubled. When calculating falling damage, an affected creature takes 1d4 damage instead of 1d6 for any distance fallen in the spell's area (maximum 5d4).

For the falling damage, the creature still takes any damage from falling as normal - the spell replaces the damage die for the first 50-feet of falling damage. For example, in an area of Heavy Gravity, if a creature fall an initial 30-feet and then enters into the Heavy Gravity for a further 50-feet (falling a total of 80-feet), then they will take 5d10 + 3d6 bludgeoning damage.


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