User:Wildmage/Sandbox2

From Dungeons and Dragons Wiki
Jump to: navigation, search

The 5 Alligned Feats

Words of Creation, Variant[edit]

Types: Exalted

Summary: You learn a few words as old as creation itself full of power.

Prerequisites: Any Good, INT 15, CHA 15, base Will save bonus +5.

Fluff: The Words of Creation are fragments of a lost language thought to be the precursor of the Celestial tongue. Very few celestials remember some of these words, and even fewer mortals have access to one or two of them as well. So great is their power that no mortal mind can comprehend more than three or four words, and no evil tongue can speak them or bear their sound. A character must take the Words of Creation feat to be able to use these words in any way. It is possible, though difficult, to communicate entirely using the Words of Creation. It has no words for evil concepts such as misery, despair, hate, and betrayal, while the subtlety of its terminology for beauty, kindness, and mercy is astonishing. It has no written form, and if transliterated into writing it loses all power and meaning. Besides communication, there are four essential ways to use the Words of Creation.

Benefit: With this feat comes the knowlede of four words of power from The Words of Creation they are all (Su) in nature.

Least word, Soothing:[edit]

As a full-round action, you can whisper exalted words to another creature, it gain the benefits of Long-Term Care on it's next rest, this ability can only be used on each creature 1/week.

Lesser word, Creation:[edit]

Rewrite

Greater word, Exalted Power:[edit]

Rewrite

Dark word, True Name:[edit]

Rewrite

Normal: A nonevil creature that tries to utter the Words of Creation without learning them properly is affected as by a feeblemind spell, while an evil character is struck dead. Fortunately, it is impossible to make someone speak the Words of Creation against his will, because their pronunciation is so exacting.

Special: If you are immune to the ability damage a specific word deals you cant use it.

Dark Speech, Variant[edit]

Types: Vile

Summary: You learn a smattering of the language of truly dark power.

Prerequisites: Any Evil, INT 15, CHA 15, base Will save bonus +5.

Fluff: There exists a language so dire, so inherently full of spite, malice, corruption, and hatred that it is simply called the Dark Speech. This is the secret language of evil gods, so foul and so potent that even most demons and devils refrain from its use, lest it consume them. Not surprisingly, very few mortals know even a few words of the Dark Speech. But those who do are wise to never underestimate the power of words. The safest way to use the Dark Speech is through spells such as dread word (see Chapter 6 BoVD). Most characters must take the Dark Speech feat to begin to learn the Dark Speech language. The Dark Speech is extremely difficult to master. A special feat is required to speak even a single word of it correctly, for mortal tongues were not designed to utter these words of pure evil. Some evil outsiders know smatterings (or more) of the Dark Speech and need no feat to master it. To actually communicate by means of the Dark Speech that is, for a knowledgeable speaker to convey some information to a knowledgeable listener—the speaker must take great care, or both listener and speaker will be harmed. There are no words in the Dark Speech for good concepts such as kindness, mercy, and purity. However, evil characters can speak of misery, anguish, hate, and betrayal with an accuracy impossible in any other tongue. The Dark Speech has no written form. It cannot be transliterated into another language’s written form without losing all of its meaning and power. Besides communicating in the language of evil itself, there are four ways that a speaker can use the Dark Speech.

Benefit: With this feat comes the knowlede of four words of power from Dark Speech they are all (Su) in nature.

Least word, Corruption:[edit]

As a full-round action, you can whisper vile words at an inanimate object and reduce its hardness by half permanently, a object can't ever be the target of this ability more than once.

Lesser word, Drain:[edit]

As a full-round action, you can call primordial and dark vile words at a single creature, that creature takes 1d6 damage per HD you have, Will Save for half DC equal to your HD + your charisma modifier and you are healed by the same amount, the damage can't be more hit points then you are woundet.

Whenever you use Dark Speech in this manner, you take 1d4 points of Charisma damage.

Greater word, Dread:[edit]

As a standard action you can loudly speak vile words of dread that calls up the darkest fears in all creatures withind 40 ft. radius.

Any creature other than you within the area that hears the your vile words of Dread must make a Will Save DC equal to 10 + HD/2 + charisma modifier, this is a Fear effect

HD Effect if they make the save Effect if they fail the save
Up to your HD –9 Cowering for 5 rounds Dead
Up to your HD –6 Panicked for 4 rounds Cowering for 4 rounds
Up to your HD –3 Frightened for 3 rounds Panicked for 3 rounds
Equal to your HD Shaken for 2 rounds Frightened for 2 rounds
Up to your HD +3 None Shaken for 1 round

Whenever you use Dark Speech in this manner, you take 1d4 points of Constitution damage.

Dark word, Dark Unity:[edit]

You can use the Dark Speech to establish a hive mind in any swarm of vermin or animals with an Intelligence score of 2 or lower. Thereafter, you can give the swarm one command as per the suggestion spell (caster level equals your Hit Dice). Whenever you infuse a swarm in this manner, you take 1d4 points of Constitution damage. Rewrite

Normal: A nongood creature that tries to utter Dark Speech without learning it properly is affected as by a feeblemind spell, while an good character is struck dead. Fortunately, it is impossible to make someone speak Dark Speech against his will, because their pronunciation is so exacting.

Special: If you are immune to the ability damage a specific word deals you cant use it.

High Draconic[edit]

Types: Equilibrium

Summary: You have mastered a few of the ancient dragon words of power.

Prerequisites: Any Neutral, INT 15, CHA 15, base Will save bonus +5.

Fluff: High Draconic is the precursor of the Dragonic language it is from the primordial time of creation, the first language spoken by dragons, so filled by magic power that each word itself carries power, in this age and time it has all but been forgotten, but those that learns it finds withind words of power and a greater understanding of the arcane magic. It cannot be transliterated into another language’s written form without losing all of its meaning and power. Besides communicating in the language of Magic itself, there are four ways that a speaker can use High Dragonic.

Benefit: With this feat comes the knowlede of four words of power from High Dragonic they are all (Su) in nature.

Least word, Weave:[edit]

As a full-round action, you can whisper high dragonic words at an ongoing spell effect, for each round you whisper to it you can choose between adding one round or removing one round from it's Duration.

Lesser word, Augury:[edit]

By spending 10 minutes whispering high dragonic words at a item you determines all magic properties of a single magic item, including how to activate those functions (if appropriate), and how many charges are left (if any). You take 1d4 charisma damage when you use this word.

Greater word, Binding:[edit]

By spending 10 minutes whispering high dragonic words at a item you can enchant it temporary.

The temporary magic item must have a market price in gold that is less than HD x HD x 500, it can only be magic items that are permanent normaly, no charges, no single use items.

The item is easily identified as a temporary enchantment, spellcraft or appraise DC 10 to know this when one holds it.

You can only have one Binding active at any time and if you make a new the old one looses all its abilities.

Duration of a binding is equal to your HD in hours.

You take 1d4 con damage when you use this word.

Dark word, Absorb:[edit]

As a Immedaite action when you are target by a spell or within a spells area of effect you can try to dispel it, this requires a will save vs the DC of the spell, if you make the save the spell is dispelled and have no effect plus you are healed by the spells level times 3 in HP. You take 1 charisma damage for each level of the spell when you try to use this word.

Normal: A nonneutral or nondragon creature that tries to utter High Draconic without learning it properly is affected as by a feeblemind spell. Fortunately, it is impossible to make someone speak High Draconic against his will, because their pronunciation is so exacting.

Special: If you are immune to the ability damage a specific word deals you cant use it. For Dragons this Feat loses it type Equilibrium and they don't have to have a neutral allignment to take this this feat.

Terminology of Concordance[edit]

Types: Axiomatic

Summary:

Prerequisites: Any Lawfull, INT 15, CHA 15, base Will save bonus +5.

Fluff: The Terminology of Concordance is the basis rules of all language so heavely with rules that were few if any can comprehend it all. It is theorised that if one truly understood all of Terminology of Concordance one could understand and speak any language ever having existed. A language so fundemental have great power so great that no mortal mind can comprehend more than three or four words, and no caotic tongue can speak them or bear their sound. A character must take the Terminology of Concordance feat to be able to use these words in any way. It is possible, though difficult, to communicate entirely using the Terminology of Concordance. It has no words for concepts such as chance, luck, misfortune, and chaos, while the subtlety of its terminology for Contracts, rules, and laws is astonishing. It has no written form, and if transliterated into writing it loses all power and meaning. Besides communication, there are four essential ways to use the Terminology of Concordance.

Benefit: With this feat comes the knowlede of four words of power from Terminology of Concordance they are all (Su) in nature.

Least word, Decree:[edit]

As a full-round action, you can whisper axiomatic words at an inanimate object and double its hardness permanently, a object can't ever be the target of this ability more than once.

Lesser word, Regulation:[edit]

As a standard action you can speak a single clear word of concordance, all creatures withind 40 ft. radius who hear the regulation other than you within the area must make a Will Save DC equal to 10 + HD/2 + charisma modifier.

If they fail they are effected by af if in a Zone of Truth for 1 Hour.

Whenever you use Terminology of Concordance in this manner, you take 1d4 points of Charisma damage.

Greater word, Mandate:[edit]

Just before signing a contract or shaking on a agreement you can speak a few words, the taget knows the effect if he signs or shake hands with you afterword. If target stil follow throu a Geas takes with no save.

Whenever you use Terminology of Concordance in this manner, you take 1d4 points of Constitution damage.

Dark word, Legislation:[edit]

As a full-round action you state the natural laws and by your words alone try to reinstate them on a single target. The Creature is hit by these three effects a Target Greater Dispel Magic, a Heal and a SRD:Dimensional Anchor that automatical hits.

Whenever you use Terminology of Concordance in this manner, you take 1 points of Charisma damage per 3 HD of the creatures you target.

Normal: A nonlawfull creature that tries to utter Terminology of Concordance without learning it properly is affected as by a feeblemind spell, while an Chaotic character is struck dead. Fortunately, it is impossible to make someone speak Terminology of Concordance words against his will, because their pronunciation is so exacting.

Special: If you are immune to the ability damage a specific word deals you cant use it.

Frog Chant[edit]

Types: Anarchic

Summary: You have learned or been cursed with the power of frog chant

Prerequisites: Any Chaotic, INT 15, CHA 15, base Will save bonus +5.

Fluff: There is a ancient language of primordial chaos that have resently been made, it is almost unknown even to the slaads unless they know it and just don't say, it words are filled with change and power when they are not just nonsens, it is said it was first spoken by frogs but it changed them into the basis animals they are today and the forgot who they was. IThe words of frog chant often changes and no way can it be written without losing all it power.

Benefit: With this feat comes the knowlede of four words of power from Frog Chant they are all (Su) in nature.

Least word, Words:[edit]

By starting up a conversation using words from Frog Chant with a inanimated objekt you can communicate with inanimate objects be they a dead body, a lamp post, a gravestone or any other non-living inanimated object. You are able to ask questions of and receive answers from inanimate objects. A inanimate objects sense of its surroundings is limited, so it won’t be able to give (or recognize) detailed descriptions of creatures or answer questions about events outside its immediate vicinity, but i can often tell in detail about a creature if it have had prolonged contact. The inanimated objects often have a Trait or two which is almost all of their personality. You can only use this ability on an inanimated object that are not withind 500 ft. of another inanimated object you have spoken to in a 10 day.

Lesser word, Discord:[edit]

As a Immedaite action you can scream a single word from Frog Chant and target youself and chosen creature with a Wildstrike DC equal to 10 + HD/2 + charisma modifier, With a caste level equal to 1/2 your HD

Whenever you use Frog Chant in this manner, you take 1d4 points of Charisma damage.

Greater word, Change:[edit]

As a Full round action, you can shout random words of frog chant anyone who can hear you must make a fortitude save DC equal to 10 + HD/2 + charisma modifier, if the save is failed the target is infected with a special form of Demon Blessing where the only change is that the target, if and when transformed into a Howler instead roll on the following table to see what the target is transformed into:

Roll 1D12

Roll Form
1 Nymph
2 Red Slaad MM
3 Phasm
4 Formian Worker
5 Lammasu
6 Blue Slaad MM
7 Hellwasp Swarm
8 Lacedon
9 Ettercap
10 Him or Her self, just remove template and all random mutations ever resived, also keep all memory.
11 Treant
12 Red Slaad MM

Dark word, Entropy:[edit]

As a standard action you can loudly speak random giberis from Frog Chant and try to dissolve a being's core, Target creature take 1D6 Damage per HD you have and must make a will save DC 10 + HD/2 + charisma modifier, by each one the target fails the save they gaine one Negative Level.

If the target dies by this word it ceases to exist and all people forget them, any place their name or deeds are remembered history is rewritten so it was something/someone else.

Whenever you use Frog Chant in this manner, you take 1 points of Charisma damage per Negative Level the target gains (maximum charisma damage equal to targets HD).

Normal: A nonchaotic creature that tries to utter Frog Chant without learning it properly is affected as by a feeblemind spell, while an lawfull character is struck dead. Fortunately, it is impossible to make someone speak Frog chant words against his will, because their pronunciation is so exacting.

Special: If you are immune to the ability damage a specific word deals you cant use it.

Guidelines for the creation[edit]

Least word:[edit]

Free use of minor power

Lesser word:[edit]

1d4 Cha dam

Greater word:[edit]

1d4 Con dam

Dark word:[edit]

X Cha dam