User:Zhenra-Khal/Realms Of Beyond/Classes/Sorcerer

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Sorcerer[edit]

Sorcerers (Sor; Arcane/Primal) are those born with innate talent in the realm of magic, drawn from a magical ancestor, be they dragon, faerie, elemental, or just an accomplished wizard.


Making a Sorcerer[edit]

Primary Role: Striker

Secondary Role: Controller

<description>

Abilities:

Races:

Alignment:

Starting Gold: 4d6 ×10 gp (140 gp.)

Starting Age:

Table: Sorcerer

Hit Die: d6

Level Saving Throws Special Bloodline Powers Inheritances Learned Spells
Fort Ref Will Prepared Shapes Effects Modifiers
1st +0 +0 +2 Bloodline, Bloodline Powers, Arcane Surge +1, Arcane Enervation 2 - - - - -
2nd +0 +0 +3 Spellbook, Absorb Magic 2 - 1 - - 1
3rd +1 +1 +3 Bloodline Mastery +1 3 - 2 1 - 2
4th +1 +1 +4 Arcane Surge +2 4 - 2 1 1 2
5th +1 +1 +4 4 - 3 2 1 3
6th +2 +2 +5 Bloodline Mastery +1 5 - 3 2 1 3
7th +2 +2 +5 Arcane Surge +3 5 - 4 3 2 4
8th +2 +2 +6 6 - 4 3 2 4
9th +3 +3 +6 Bloodline Mastery +1 6 - 5 4 2 5
10th +3 +3 +7 Arcane Surge +4 7 - 5 4 3 5

Class Skills (4 + Int modifier per level, ×4 at 1st level)

Primary Skills: Arcana, Concentration, Perception, Spellcraft, Use Magic Device

Secondary Skills: Calligraphy, Deception, Heal, Persuasion


Class Features[edit]

All of the following are class features of the Sorcerer.

Weapon and Armor Proficiencies:

Class Ability:

Class Ability (Ex):

Class Ability (Su):

Class Ability (Sp):