User talk:Teh Storm/Superior Critical (3.5e Variant Rule)

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Ratings[edit]

RatedOppose.png Eiji-kun opposes this article and rated it 0 of 4.
Target confirmed, preparing carpet bombing.

Actually not much more to say what hasn't been, but it seems the downvoting is author supported anyway, so then here we are.

RatedOppose.png Ganteka Future opposes this article and rated it 0 of 4.
Uh... This article is still up? This thing is awful. Heck, the author even admits that caused problems in his group (though the solution of adding in more random-but-eventually-likely-happenstance-insanity isn't exactly encouraging to prevent that exact same thing). It also creates the weird, and mentioned, disparity of scythes becoming the be-all end-all destroyers. How is location-based critical hits on a snake or centipede work (non-humanoids in general) and... just forget it, whatever, just don't use this. Also, is that supposed to be "critical damage squared" on the table? What's up with that?
RatedOppose.png Sulacu opposes this article and rated it 0 of 4.
While a more extensive damage/critical hit chart is something certain detaillistic individuals would embrace, this variant rule will quickly devolve a game into a contest of 'who has the largest threat range/multiplier'. And honestly, with the level of optimization many people do in a D&D game, no DM in their right mind would give a player the chance to do 16 times regular damage with the right weapon and a bit of luck, let alone a sudden coup de grace.
RatedOppose.png Ghostwheel opposes this article and rated it 0 of 4.
Dazing and stunning enemies rampantly on regular attacks and crits, as well as slowing the game down considerably by having to make an additional time to check for hit location and making zerging with tons of tiny units the best tactic in the game?

Bad. Bad. Bad.

Table

Why is head listed twice, whereas full-body assault has no listing? Simple typo? -- Techpriest88 21:48, May 13, 2010 (UTC)

Thanks for point that out.Teh Storm 18:20, May 14, 2010 (UTC)

Hit Location Based Superior Critical[edit]

When am I supposed to use this? Whenever I roll a critical threat? If I fail to confirm I use "Normal", if I confirm the crit I use the "Critical" column, and if I roll a natural 20 I use "Superior Critical"? If I roll a 2-9 on a confirmed critical hit, do I get extra damage? Is this only for creatures one size category larger or smaller than you? --The Badger 22:10, May 13, 2010 (UTC)

This an extension of critical hit. On the confirmation roll as the rules are written, if you miss the second time you deal normal damage and if you hit the second time you deal critical. This is merely an extension that farther multiplies damage if you roll a natural 20 on confirmation. I include a hit location based table because I use one for Large and smaller targets. As I stated earlier, I divide Huge and larger targets into sections that have their own hit points and stats, as well as winged creatures for that matter. If you think that this is retarded, you do not have to copy me. I provided both systems for people to choose from.Teh Storm 18:18, May 14, 2010 (UTC)


We use a somewhat similar system in my game, where multiple natural 20s result in an exponentially greater amount of damage. However, it is my belief that multiplying damage should be done as per normal D&D damage multiplying, as it would quickly become overwhelming. Imagine a superior critical with a scythe: x16 damage! No wonder the reaper uses it! I might allow x2 critical multipliers to increase to x4, though, as an exception. As a side note, in our games, a triple natural 20 brings instant death by awesome, even to deities (one chance in 8000). On five or more, the game is called off, as the player destroyed the universe or something similar. That's just how serious my DM is with this kind of chance... -HarrowedMind (talk) 06:58, 8 November 2012 (UTC)